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September 20th, 2006, 09:28 AM
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Captain
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Join Date: Sep 2005
Location: Woodland,CA
Posts: 918
Thanks: 14
Thanked 2 Times in 2 Posts
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Re: SE V demo Interface
Quote:
wrongshui said:
How old is your computer? I have one top of the line, one mid range and one thats 6 years old and it plays on all the them just the same, cept the newer skips through turns quicker.
If you need to upgrade to play this game its at least nine or ten years old at which point i'd love to know how you kept it ticking over so long.
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My PC's about three years old, and geared towards 3D rendering and graphics, as I do a lot of 3D artwork that I post on various sites.
In theory, it should be more than capable of handling the game, but it doesn't.
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September 20th, 2006, 09:34 AM
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Private
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Join Date: Sep 2006
Posts: 48
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Re: SE V demo Interface
I'd blame the game not your set up then, demos are usually not optimised anyway, take fear for example, the demo was a slide show for me, full game ran fine.
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September 20th, 2006, 09:49 AM
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Corporal
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Join Date: Dec 2005
Posts: 140
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Re: SE V demo Interface
"I'm starting to notice there's an interesting lean now against anybody not rampantly in favor of the new SEV game. "
I'd say opinion is about 50/50 but the beta-testers are weighing in with a greater knowledge of the game and what it's really capable of, in their opinions.
I uninstalled last night. I'm getting absolutely nothing from the demo that I don't get from Adamant (Fyron's mod, right? Nice work whoever!) except frustration. Playing the unlocked game may help but I have to see the UI improved first.
And I guess it's just possible this game is no longer right for me. Take away the 3D system view and the "improved" tactical battles, none of which I use, and while there's undoubtedly a deeper game potential I'm being held back from it by: the speed of strategic battle resolution which is a joke (and probably necessary because it's just running a tactical simulation without the fugly grafix) and the system display I'm having to constantly adjust.
Like the guy said a day back or so - I'm recloaking and going back into lurker mode.
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September 20th, 2006, 11:18 AM
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Major
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Join Date: Dec 1999
Location: Wilmington, NC, USA
Posts: 1,083
Thanks: 28
Thanked 260 Times in 83 Posts
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Re: SE V demo Interface
Quote:
The SEV UI STINKS. I will NOT buy SEV unless and until the UI is made useable.
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Well it went Gold today. Which means that UI changes are probabaly out. Maybe a patch, huh? Anyway, I plan to wait a few of weeks and pick it up for $20.00.
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Tim Brooks
Shrapnel Games
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September 20th, 2006, 12:37 PM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
Posts: 300
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Re: SE V demo Interface
BK, out of curiousity, do you have the video set to Auto, or Safe? I've found that setting it to Safe solved the major problems I had. Too bad there's no setting to make the UI better lol..
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September 20th, 2006, 04:04 PM
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Sergeant
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Join Date: Dec 2002
Location: U.S.A
Posts: 311
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Re: SE V demo Interface
Quote:
Tim Brooks said:
Well it went Gold today. Which means that UI changes are probabaly out. Maybe a patch, huh? Anyway, I plan to wait a few of weeks and pick it up for $20.00.
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Not that I don't believe you, but I can't find a 'gold' announcement anywhere. What was your source?
__________________
Vogon ships are yellow chunky slablike somethings, huge as office buildings, silent as birds. They hang in the air in much the same way that bricks don't.
(R.I.P. Douglas Adams)
-War is peace -Freedom is slavery -Ignorance is strength
In peace there's nothing so becomes a man as modest stillness and humility.
- W. Shakespeare (Henry V)
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September 20th, 2006, 06:43 PM
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Major
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Join Date: Dec 1999
Location: Wilmington, NC, USA
Posts: 1,083
Thanks: 28
Thanked 260 Times in 83 Posts
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Re: SE V demo Interface
It is being talked about here:
spaceempires.net
Supposedly their newsletter stated this (I saw someone else mention it also, but can't remember where). They sure aren't the press release gurus, huh.
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Tim Brooks
Shrapnel Games
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September 20th, 2006, 09:16 PM
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Sergeant
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Join Date: Jun 2006
Posts: 238
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Re: SE V demo Interface
Quote:
Suicide Junkie said:
Quote:
Santiago said:
It's Space Empires and I would like to see my ships not some miniature dot off in the distance that is impossible to find.
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It should be almost trivial to scale up the ship models. Just multiply the scaling factor on the models and presto, the ships are big and visible.
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I will certainly try but what seems trivial to an experienced modder is not so trivial for some of us
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September 20th, 2006, 11:43 PM
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Sergeant
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Join Date: Jun 2006
Posts: 238
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Re: SE V demo Interface
Finally found where to change it. the scale factor for all ships is at .01. Each shipclass is different and has to be set individually and then checked to see if you personally like it for each race and each ship class. Very time consuming and convoluted .02 or .03 seems best to start at- no big changes or you get a giant ship. File is Ships_Xfileclasses.txt under Empires/race specific folders
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September 20th, 2006, 11:47 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
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Re: SE V demo Interface
It might be faster to encourage MM to add a settubg under the Display System options for the system ship icons.
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