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September 8th, 2006, 05:31 AM
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General
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Join Date: Mar 2001
Location: UK
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Re: Official SE5 release date announced
Quote:
Captain Kwok said:
255 is the max.
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Boo! I want stupidly-giant uber galaxies with hundreds of AIs milling about. After all, we'll all still be playing se5 4 or 5 years from now, and PC tech will have advanced to make that more than manageable by then.
I thought giant galaxies had already been announced as a feature of se5..?
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September 8th, 2006, 07:19 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Official SE5 release date announced
There was talk of, but for some reason or another it never happened.
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September 8th, 2006, 11:46 AM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Official SE5 release date announced
Quote:
Captain Kwok said:
There was talk of, but for some reason or another it never happened.
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This should be the official motto of SE development. There are always these grand plans and hopes, but it always falls back to what one frantic programmer can get done in the few months before he needs a new boost to his income.
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September 8th, 2006, 03:55 PM
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First Lieutenant
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Join Date: Oct 2000
Location: San Diego, CA, USA
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Re: Official SE5 release date announced
Hmm, all this talk of the tactical engine has provoked a few questions in my alleged mind.
1. What on earth is meant by "continuous time"? Is this just somebody who doesn't like the phrase "real-time" making up a new one, or is there a difference?
2. The moment when MP SE4 lost its magic for me was when I realised that the person who created the game (at PBW) had an inherent advantage, since the ships fired in order of the players numbers. The person who created the game was always player 1, and would always fire first. At the common warp-point confrontations, this was a huge advantage.
How is SE5 going to answer this?
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September 8th, 2006, 04:05 PM
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National Security Advisor
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Re: Official SE5 release date announced
#2 is irrelevent in SE5 because the combat is in real time; ships will fire at the same time. (SE4's later patches fixed the player-order problem, BTW)
People started using "continuous" time because others heard real time and thought ALL of SE5 was like that, not just the combat.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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September 8th, 2006, 04:09 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Official SE5 release date announced
Possum, in Gold/Deluxe SE:IV, the defender gets first shot - since you've just switched over.
I guess continuous can be taken as the action is occuring concurrently. Which means that order etc. does not matter.
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September 8th, 2006, 05:08 PM
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First Lieutenant
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Join Date: Jan 2005
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Re: Official SE5 release date announced
What happens if for instance engines are damaged mid-flight? Will the ships stop, or will they realistically continue to drift in the current direction?
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September 8th, 2006, 05:11 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Official SE5 release date announced
Quote:
Raapys said:
What happens if for instance engines are damaged mid-flight? Will the ships stop, or will they realistically continue to drift in the current direction?
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They'll come to a stop... which is probably better for gameplay...
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September 9th, 2006, 12:36 AM
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Corporal
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Join Date: Nov 2003
Location: New Jersey
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Re: Official SE5 release date announced
Barnes and Noble , release date for SE V , October 17th
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September 9th, 2006, 01:06 AM
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First Lieutenant
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Join Date: Oct 2000
Location: San Diego, CA, USA
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Re: Official SE5 release date announced
Kwok, thanks for the info, and I'm delighted to hear it
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