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July 10th, 2005, 04:34 PM
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Private
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Join Date: Jun 2005
Posts: 23
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: New MP Game - Random, Anonymous, No Diplomacy
yeap, thanks for the heads up caine
I'm making my pretender right now
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July 10th, 2005, 04:48 PM
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Corporal
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Join Date: Nov 2003
Location: Austin
Posts: 81
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Re: New MP Game - Random, Anonymous, No Diplomacy
Sounds good. Pretenders in by tuesday. And if someone really does want to just drop out, would not having one of the nations in really mess up the balance all that much?
just a thought
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July 10th, 2005, 05:28 PM
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Second Lieutenant
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Join Date: Oct 2004
Location: Sacramento, CA
Posts: 436
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Re: New MP Game - Random, Anonymous, No Diplomacy
I was looking forward for this game to start, and now I have to be out town for 5 days (until Saturday), there was a death in the family. If I create my Pretender and send it in, can we delay the start of the game until Saturday, or maybe have someone sub my first few turns when I give them my strategy.
I'm hoping to find a taker who would be kind enough to play my first few turns, otherwise I will drop out to make room for someone else.
Takers, anyone? Just the first few turns? The easy stuff?
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July 10th, 2005, 10:31 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: New MP Game - Random, Anonymous, No Diplomacy
I have nothing against delays, but I am not a player in this one. Please keep in mind that I will be out of town from Saturday, July 16 until Wednesday, July 20.
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July 11th, 2005, 12:22 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
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Re: New MP Game - Random, Anonymous, No Diplomacy
Pasha! Can't you take Shmonk's first coupla turns? It won't matter that you know who people are, first turns with indies-9 is just going to be recruitment and research.
__________________
Wormwood and wine, and the bitter taste of ashes.
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July 11th, 2005, 01:46 AM
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Second Lieutenant
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Join Date: Oct 2004
Location: Sacramento, CA
Posts: 436
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: New MP Game - Random, Anonymous, No Diplomacy
I have a sub (Quantum_mechani) for this game, so as soon as it starts he knows what to do, and my pretender has already been submitted.
Good luck, hope it's started by the time I return (Saturday).
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July 11th, 2005, 08:45 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: New MP Game - Random, Anonymous, No Diplomacy
Ok. So, Alneyan would prefer not to play in this game. Shall we offer his spot to the waiting list? I see that Oversway is first, followed by YellowCactus.
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July 11th, 2005, 09:43 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: New MP Game - Random, Anonymous, No Diplomacy
I expect YC would have some problems playing soon, as hurricane dennis went through his area. At this point I think the priority should be on getting things started soon - if Oversway can get a pretender in by Tuesday, great, otherwise I think we could live without a nation or two.
__________________
Wormwood and wine, and the bitter taste of ashes.
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July 11th, 2005, 10:02 AM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
Thanks: 0
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Re: New MP Game - Random, Anonymous, No Diplomacy
I was testing my pretender over the weekend on the map and noticed that there are preset victory points throughout the map. Since my original game settings had a victory condition of 9 capitols, this won't work with the other victory points already placed.
Perhaps the map file can be modified to remove all the set VPs. Opinions on this?
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July 11th, 2005, 10:21 AM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
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Re: New MP Game - Random, Anonymous, No Diplomacy
Quote:
The Panther said:
I was testing my pretender over the weekend on the map and noticed that there are preset victory points throughout the map. Since my original game settings had a victory condition of 9 capitols, this won't work with the other victory points already placed.
Perhaps the map file can be modified to remove all the set VPs. Opinions on this?
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Capitols are named after the Nation. So i would suggest that the host checks every 5 turns for the number of capitols each player has and posts it.
So the settings are normal settings but the houserule is 9 capitols.
If the host reports every 5 turns the status this should be enough. As soon as someone has 9 capitols when the host reports again the game is over. What do you think?
And i have another question: When will be revealed which player played which nation? After the end of the game?
My idea would be that everytime a player dies he says which nation he had played .
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