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  #121  
Old April 13th, 2004, 02:26 PM
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Default Re: Star Trek, Quadrants of Conflict

Updated 172 patch Mirror.
Patch v172 It is the updated 172 patch with the two missing component images.

Here are ALL the component and Facilities images only in one file. Components Facilities

[ April 13, 2004, 13:26: Message edited by: Atrocities ]
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  #122  
Old April 13th, 2004, 02:26 PM
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Default Re: Star Trek, Quadrants of Conflict

inti�s idea of letting some parts of a race survive and install a vichy administration is very intriguing. I think this is a really good idea! Thats what those subjungation and protectorate traties are made for.
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  #123  
Old April 13th, 2004, 02:31 PM
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Default Re: Star Trek, Quadrants of Conflict

Thanks atrocities!

I hope that will do it.
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  #124  
Old April 13th, 2004, 02:39 PM
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Default Re: Star Trek, Quadrants of Conflict

It should. I was very surprised to find out that the image mod was not up to date. If I had known that to begin with I would have included all the images in the patch and full Version of the mod. The updated full Version now has all of the facility and component images included.
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  #125  
Old April 13th, 2004, 02:59 PM

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Default Re: Star Trek, Quadrants of Conflict

Given that we can choose to take an additional 3 intel-ops, does anyone out there have a list of all the intel ops in the star trek mod? I never got far enough along in intel to know what is out there...

thanks,

Alarik (not quite shutting up)

Quote:
Originally posted by Intimidator:
----Intelligences limitations rules:
Every race has his own specific Intel-ops. they can use, described below.
And they can pick and additional 3 Intel-ops. of their own choice (2 for human-minor-races).
These ads however must be notified to the gamehost prior to the gamestart.(For rules-control purposes)

-- Crew insurection is forbidden (except for the Dominon and 8472)
-- And NO Planet-Taking-Intel-**** at all (find that unrealistic !!)
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  #126  
Old April 13th, 2004, 03:04 PM
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Default Re: Star Trek, Quadrants of Conflict

Hi,

I got some response from Geoschmo, so hoepfully I can put the game on PBW this evening (GMT+1)

Inti,
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  #127  
Old April 13th, 2004, 03:07 PM
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Default Re: Star Trek, Quadrants of Conflict

Hmmm... I hear you're looking for someone to play the Ferengi? Well I could do that... for a price
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  #128  
Old April 13th, 2004, 03:10 PM
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Default Re: Star Trek, Quadrants of Conflict

Alarikf: Start an game with the Klingon with all the techs researched, and you can see it yourself with an description.

That's the way I check things out, I'm not that addicted that I remember all of the items available in this game at once.


I agree with the ship trading, Heretic.
You are right, they share a lot of ships. They even share shipnames but differnet designs (Bird of Prey)

Inti,
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  #129  
Old April 13th, 2004, 03:13 PM

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Default Re: Star Trek, Quadrants of Conflict

I'm not convinced of that



Quote:
Originally posted by Intimidator:
I'm not that addicted that I remember all of the items available in this game at once.
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  #130  
Old April 13th, 2004, 03:32 PM

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Default Re: Star Trek, Quadrants of Conflict

hmm I dont seem to get the mod to work I have instaled 1.66 than 1.72 than the pictures, and than 1.72 fix.. but still it dont work I have 1.91 gold Version off star empire.. the problem comes when I trie to make a new game all the ai and map generator files are not there or corrupted..

-----
sorry for my english
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