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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #111  
Old January 31st, 2008, 03:31 AM

iceboy iceboy is offline
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Default Re: Conceptual Balance Mod (and summary file) 1.

Any timeframe for the update to CBM for 3.14? Looking forward to it!
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  #112  
Old January 31st, 2008, 03:38 AM

quantum_mechani quantum_mechani is offline
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Default Re: Conceptual Balance Mod (and summary file) 1.

Yes, now that I can no longer lean on my 'waiting for Illwinter' excuse, I'm going to try and have it out by this weekend.
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  #113  
Old February 2nd, 2008, 06:20 PM

iceboy iceboy is offline
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Default Re: Conceptual Balance Mod (and summary file) 1.

Quote:
quantum_mechani said:
Yes, now that I can no longer lean on my 'waiting for Illwinter' excuse, I'm going to try and have it out by this weekend.
Great! Cant wait!
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  #114  
Old March 10th, 2008, 11:08 AM
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Starshine_Monarch Starshine_Monarch is offline
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Default Re: Conceptual Balance Mod (and summary file) 1.

There seems to be a serious bug here. I was using this mod to create a new pretender, but when it asked me to choose which age, no matter which one I picked, I ended up getting an error. I think it said "Bad #selectarmor command". This could be just a minor bug, but I think it's more of this simply isn't compatible with 3.15 yet. I hope we can get the CBM fixed soon.
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  #115  
Old March 10th, 2008, 12:59 PM
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Humakty Humakty is offline
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Default Re: Conceptual Balance Mod (and summary file) 1.

I was able to continue a Shinuyama game after having patched to 3.15... And there is a new thread for 1.21 and subsequent versions.
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  #116  
Old June 15th, 2008, 10:18 AM
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Endoperez Endoperez is offline
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Default Re: Conceptual Balance Mod (and summary file) 1.

Worthy Heroes gives Ratherik the Ulmish hero Star of Heroes. Conceptual Balance gives Star of Heroes AoE 10. Using Raterik in an army of Ulmish heroes kills both Raterik and his soldiers, since their armor is destroyed and prot 0 Ulmish troops are like barbarians, except slow to produce.

Raterik should have some other morningstar instead, perhaps Evening Star. Its armor-piercing damage will hurt his friends, but he's almost immune and even Bracers of Protection should protect him most of the time. The strength loss is annoying, but that's still better than Star of Thraldom whose effect is magic resistance negates...


There's a bug with Evening Star:

#selectweapon 304
#secondaryefect 0
#end

#selectweapon 304
#secondaryefectalways 305
#end
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  #117  
Old June 15th, 2008, 10:37 AM

Sombre Sombre is offline
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Default Re: Conceptual Balance Mod (and summary file) 1.

I'm guessing they aren't supposed to be aoe 10.
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  #118  
Old June 15th, 2008, 11:04 AM
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Default Re: Conceptual Balance Mod (and summary file) 1.

Quote:
Sombre said:
I'm guessing they aren't supposed to be aoe 10.
Evening Star and Star of Thraldom have AoE 5 or 6 or so, and thugs/SCs fighting indies or national units wouldn't mind having large AoE specialties. Thugs would have magical armor (i.e. armor item), good magic resistance and/or fire immunity, negating the negative effects of their own weapon.

If non-item armors could be magical, and Ulmish Black Plate was such, Star of Heroes would be great for Ulm. Unfortunately, that's not the case and Raterik is more dangerous to his pals than the enemy, especially since Ulmish armors need so many resources before they're fixed.
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