.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #111  
Old April 23rd, 2007, 04:27 PM
Arralen's Avatar

Arralen Arralen is offline
Major General
 
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
Arralen is on a distinguished road
Default Re: Dud nations

MA Ulm mod "Black Steel of Ulm" v2.0 is finished

Check out the mod subforum!
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
Reply With Quote
  #112  
Old April 24th, 2007, 03:20 PM
Potatoman's Avatar

Potatoman Potatoman is offline
Sergeant
 
Join Date: Sep 2003
Location: The Urban Wilderness
Posts: 258
Thanks: 0
Thanked 0 Times in 0 Posts
Potatoman is on a distinguished road
Default Re: Dud nations

I agree with Baalz about EA Ryleh; I actually won an MP game with that nation. The strength of the Aboleths is in Mind Lord SCs- one random earth pick and some research will give you a truly fearsome AOE life-draining SC that can be fielded very early in the game. Later in the game, your Mind Lord and Golem SCs can teleport around wreaking havoc. Unfortunately, lobo guards are your only real troop option, and they are not so good. You live and die by your SCs as EA Ryleh.

As an aside, the first nation I eliminated in that MP game was EA Ulm.
Reply With Quote
  #113  
Old April 24th, 2007, 05:06 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Dud nations

Ok, here's chart showing my opinion of the strongest through the weakest nations in EA. If anyone wants to contradict me, voice an opinion, post their own chart, whatever, please feel free.

1: Strongest nation in the game: Helheim

2 Vanheim, Caelum, Lanka, Niefelheim, Tien Chi, Oceanea, Mictlan.

3: Abysia, Kailasa, Pangaea, Sauromatia

4: Arcoscephale, Ermor, C'tis

5: Yomi, Atlantis,

6: Marverni, Ulm

7: Agartha

8: R'lyeh

I don't think I missed any. Let's see what peoples' opinions are, and maybe it'll help determine the triage order for dud nations.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #114  
Old April 24th, 2007, 05:09 PM

Shovah32 Shovah32 is offline
Brigadier General
 
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
Shovah32 is on a distinguished road
Default Re: Dud nations

Marverni?
Reply With Quote
  #115  
Old April 24th, 2007, 05:21 PM

Micah Micah is offline
Major
 
Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
Micah is on a distinguished road
Default Re: Dud nations

How is Oceania tier 2 and Rlyeh dead last? Oceania sucks almost as much as Rlyeh does at getting out of the water and access to a lot of astral magic gives Rlyeh a decided late-game advantage.

Marignon also doesn't exist, and you used the number 2 twice. I think Ulm is also a lot better than you have them down as.
Reply With Quote
  #116  
Old April 24th, 2007, 05:21 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Dud nations

Sorry, I mixed up Marignon with Marverni-they sound alike.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #117  
Old April 24th, 2007, 05:46 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Dud nations

Oceanea is 2 because if they were land-based, they'd pwn the game-they definitely pwn the oceans. They're on the same level as Helheim, if you take away the land/water factor, with slightly worse magic paths but slightly tougher sacreds. I guess you could move them down a bit because they're aquatic, but they're still a really solid nation.

Ulm and Marverni I ranked where I did more based on external factors than internal composition. They're balanced really well against themselves, but too many nations go through them like tissue-paper to call them strong. I've played them lots, and I enjoy them, but I can't give them a lot of love, because they're just not that tough. Atlantis and Yomi are tenacious and difficult to take out quickly, even in an early game, while Ulm and Marverni can be swept away by a tough nation-like Helheim-in the early game, unless they're well established-but that's just my opinion from playing them.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #118  
Old April 24th, 2007, 06:04 PM
Meglobob's Avatar

Meglobob Meglobob is offline
Major General
 
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
Meglobob is on a distinguished road
Default Re: Dud nations

Quote:
HoneyBadger said:
Ok, here's chart showing my opinion of the strongest through the weakest nations in EA. If anyone wants to contradict me, voice an opinion, post their own chart, whatever, please feel free.

1: Strongest nation in the game: Helheim

2 Vanheim, Caelum, Lanka, Niefelheim, Tien Chi, Oceanea, Mictlan.

3: Abysia, Kailasa, Pangaea, Sauromatia

4: Arcoscephale, Ermor, C'tis

5: Yomi, Atlantis,

6: Marverni, Ulm

7: Agartha

8: R'lyeh

I don't think I missed any. Let's see what peoples' opinions are, and maybe it'll help determine the triage order for dud nations.
1) Agreed, Helheim by far the strongest nation, full stop.

2) Mine are Vanheim, Caelum, Neifelheim, Atlantis, Lanka, Mictlan, Abysia, Tien Chi, Pangaea.

3) Then Kalisa, Sauromatia, Arco, Ermor, C'tis, R'yleh, Agartha, Oceania, Yomi.

4) Ulm, Marverni.
Reply With Quote
  #119  
Old April 24th, 2007, 06:07 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Dud nations

Strong EA nations in my experience:
Helheim, Vanheim, Niefelheim, Mictlan, Ulm, Agartha, Arco, Oceania, Caelum, Sauromatia, C'tis, Ermor

Yomi looks strong to me in SP but I haven't played as them in MP.

Other EA nations I don't have enough experience with to have a strong opinion about their overall strength.
Reply With Quote
  #120  
Old April 24th, 2007, 06:48 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Dud nations

I think Yomi could stand more national spells and summons-specifically some different kinds of Dai Oni types, maybe a high level Oni version of the Demon Lords with 3 different unique types. It'd be fun and welcome to see Dai Onis with different abilities, graphics, and starting equipment, even if they were all more or less equal in power. It would just add a bit to the interest and flavor of the nation.

I don't think I'd quite call them a "dud-nation", but they are a bit lame after playing them for a while, not because they're not interesting, but because I don't think enough has been done with them-I think a lot more could be done in terms of flavor and diversity of units and spells.

They really lend themselves, thematically, to national spells and summons, in my opinion, and there's so many interesting effects for demonic Asian magic to have.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:52 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.