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  #111  
Old April 13th, 2004, 08:42 AM
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Default Re: Star Trek, Quadrants of Conflict

Hi,

Kiedryn, how far are you with finding an proper Bajoran shipset.

Inti,
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  #112  
Old April 13th, 2004, 08:43 AM
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Default Re: Star Trek, Quadrants of Conflict

Hi!

I do have problems with components and planets and facilities in the mod. As the mising image 2 file is not downloadable, which files must i dl to have all the required pictures?
I looked at the image mod mirror but was not sure which files i need( i have a image mod file but it is at least 6 months old).
Can anybody help?
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  #113  
Old April 13th, 2004, 09:31 AM

BlackRose BlackRose is offline
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Default Re: Star Trek, Quadrants of Conflict

Quote:
Originally posted by lord evil:
Hi!

I do have problems with components and planets and facilities in the mod. As the mising image 2 file is not downloadable, which files must i dl to have all the required pictures?
I looked at the image mod mirror but was not sure which files i need( i have a image mod file but it is at least 6 months old).
Can anybody help?
Check Atrocities Web site, he mentioned this in his updates and put up a lin to the missing files.
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  #114  
Old April 13th, 2004, 09:38 AM

Kiedryn Kiedryn is offline
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Default Re: Star Trek, Quadrants of Conflict

Quote:
Originally posted by Intimidator:
Hi,

Kiedryn, how far are you with finding an proper Bajoran shipset.

Inti,
Well I'm trying to combine DS9 and Addisian Empire shipsets. I'm still looking for some space stations and ground troops images. I think it will be ready today...

[ April 13, 2004, 08:40: Message edited by: Kiedryn ]
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  #115  
Old April 13th, 2004, 10:05 AM
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Default Re: Star Trek, Quadrants of Conflict

Quote:
Originally posted by lord evil:
Hi!

I do have problems with components and planets and facilities in the mod. As the mising image 2 file is not downloadable, which files must i dl to have all the required pictures?
I looked at the image mod mirror but was not sure which files i need( i have a image mod file but it is at least 6 months old).
Can anybody help?
What do you mean you cannot download it? Is the link bad?

TRY THIS ONE It is the updated 172 patch with the two missing component images. (uploading now will be available within an hour)

Here are the component and Facilities images only. Components Facilities On Line and working
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  #116  
Old April 13th, 2004, 10:16 AM
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Default Re: Star Trek, Quadrants of Conflict

Lord Evil, you also need to download the image mod modules and install them.

http://imagemod.spaceempires.net/

The best place for the Image Mod (Planets, Components, Combat, and Facilities) modules is in your base Space Empires Iv Pictures folder.

This way any mod that requires the images can access them.
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  #117  
Old April 13th, 2004, 10:40 AM
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Default Re: Star Trek, Quadrants of Conflict

A update of the rules sofar.
The map will be ready tommorow I hope. And I contacted Geoschmo, so that will be done in a few days also.

Still need a few players, so to all of you. find some people. Hirogen, Nausicaan etc etc...


Game : Star Trek, Quadrants of Conflict.
Mod : Star Trek Mod v1.7.2
Turns : 60 hours.
Map : Will be send to everyone of you asap, but STAR TREK Universe map.
Events : Medium / Catastrophic.
Technology Cost : Medium
Score Display : Own

No tech trade/gift.
But ship trade/gift is allowed.

----Races:

Major Races: Good/Large Planet / 5000 Racial points

8472 : Aiken
Borg : Petra
Breen : Atrocities
Cardassian : Tnarg
Dominion : Renegade 13
Federation : Annika
Ferengi : Ed Kolis
Klingons : Alarikf
Orions : Tomecki
Romulans : Intimidator
Tholians : BlackRose

Minor Races: Good/Medium Planet / 2000 Racial points

Bajoran : Kiedryn
Vulcan : Dizzycow
Gorn :
Nausicaan:
Sheliak :
Kazon : Ragnorak-X
Vaadwaur :
Hirogen :


----Empire setup rules:

1. Planet and Atmosphere type from standard setup.
2. Every major race must pick up its own race culture.
3. Every major race must have their planet type world natives trait and their racial technology trait.
4. Happiness type from standard setup: ie, Renegades for 8472.
5. Everything else is to player's discretion.


----Intelligences limitations rules:

Every race has his own specific Intel-ops. they can use, described below.
And they can pick and additional 3 Intel-ops. of their own choice (2 for human-minor-races).
These ads however must be notified to the gamehost prior to the gamestart.(For rules-control purposes)

-- Crew insurection is forbidden (except for the Dominon and 8472)
-- And NO Planet-Taking-Intel-**** at all (find that unrealistic !!)

**8472**

Counter Intellegence 1-2
Crew Insurrection

**Borg**

Counter Intellegence 1

**Breen**

Counter Intellegenc 1-3

**Cardassian**

Counter Inteligence 1-3
Intellegence Sabotage
Ship Bomb
Engine Damage
Fuel Leak
Cargo Bomb


**Dominion**

Counter Intel 1-2
Infiltrator
Population Destabilization
Political Assassination
Anarchy Groups
Industrial Sabotage
Communications Mimic
Crew Inssurection


**Federation**

Counter Intel 1
Communications Taps
Embassy Taps

**Ferengi**

Counter Intel 1
Economic Dissruption
Resource Procurment
Trade Disruption

**Klingon**

Counter Intel 1-2


**Orion**

Counter Intel 1-2
Planet Bomb
Planet Sabotage
Terrorist Bombing


**Romulan**

Counter Intel 1-3
Biological Weapon Deployment
Political Assassination
*Entire General Espionage File*
Weather Disruption
Ground Contamination
Food Contamination
Cargo Maintenance Problems
Communications Taps
Communications Interceptors


**Tholian**

Counter Intel 1-3


**All Minors**

Counter Intel 1-2


**Bajoran**

Political Assassination
Industrial Sabotage


----Treaty Rules:

Borg : only Non-agression, with only 1 race at the time
(Example: they did have some sort of pact with the Voyager once, so they are willing to coorporate sometimes if it is in their interest)

Dominion : only 1 Partnership or Military Alliance, rest is unlimited.
(Example: Dominion/Cardasian pact)

All other Major Races : only 2 Partnerships or Military Aliances, rest is unlimited. (Example: Federation/Romulan/Klingon pact against Dominion)

All Minor Races : only 1 Partnerships or Military Aliance, rest is unlimited.


----Stellar Manupilation

You can use all of these techs except Warp point opening/closing.


---- NO RULE BUT RECOMMONDATION:

Do not entirly kill an race after winning the war, let him have an small or tiny planet. So that it is possible to get him back in the race after liberation or politics by a third party.
(Federation liberating Bajoran for example).


Let me know if there are any question, remarks or new ideas.

Intimidator

[ April 13, 2004, 16:22: Message edited by: Intimidator ]
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  #118  
Old April 13th, 2004, 11:15 AM

BlackRose BlackRose is offline
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Default Re: Star Trek, Quadrants of Conflict

you have 8472 as having Crew Insurrection there, mistake?

Infaltrator makes sense, kind of (hate voyager) but dunno about Insurrection.
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  #119  
Old April 13th, 2004, 11:40 AM
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Default Re: Star Trek, Quadrants of Conflict

Sorry my fault is changed already !!

Inti,
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  #120  
Old April 13th, 2004, 02:20 PM
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Heretic Heretic is offline
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Default Re: Star Trek, Quadrants of Conflict

Hi!

So, after installing those image mod files, i am still missing some facilities for borg (as my wife told me) and federation also!
It seems, that we do not have any facility pictures greater than 560. So could anybody sed them to us ([email protected]) or tell me where to find them?

( ah yes, i updated my profile from lord evil, dumb name, to this one)

[ April 13, 2004, 13:24: Message edited by: Heretic ]
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