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October 7th, 2005, 01:05 PM
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Re: OT: Narf has gone looney and wants to GM.
Yeah, I thought he said earlier... might have misread it though.
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October 7th, 2005, 01:39 PM
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Re: OT: Narf has gone looney and wants to GM.
Oops, I mess up which direction the time difference is in sometimes. 1 Eastern, 10 Pacific.
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October 7th, 2005, 01:44 PM
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Re: OT: Narf has gone looney and wants to GM.
Comeon! I want Kaylin to tell physics to go take a walk already with her Great Warping.
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October 7th, 2005, 03:03 PM
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Re: OT: Narf has gone looney and wants to GM.
Earlier? I'll try to be awake for that.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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October 7th, 2005, 03:15 PM
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Re: OT: Narf has gone looney and wants to GM.
Hehe. I wonder how funny a newt paladin would be.
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October 7th, 2005, 05:05 PM
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Re: OT: Narf has gone looney and wants to GM.
Instead of Smite Evil, they'd Smite Pondweed...
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October 7th, 2005, 05:08 PM
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Re: OT: Narf has gone looney and wants to GM.
Hehe. Wonder what newty sounds they'd make.
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October 7th, 2005, 07:25 PM
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Re: OT: Narf has gone looney and wants to GM.
...I dunno if I can describe it to you...
...Ever watch any godzilla movies?...
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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October 7th, 2005, 07:40 PM
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Re: OT: Narf has gone looney and wants to GM.
Those are newty noises? 
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October 7th, 2005, 08:34 PM
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Re: OT: Narf has gone looney and wants to GM.
Quote:
douglas said:
Put your spellbook in your bag of holding when you're not using it, tie the bag shut, and lock it in a chest when you're not awake and carrying it with you. Also, put some Explosive Runes on the spellbook.
Given how important a spellbook is to an adventuring wizard, I'd say you don't need any extra reason to be paranoid about it in character - paranoid protection of the spellbook is the default normal behavior.
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Quote:
SRD, Spells, Explosive Runes
You trace these mystic runes upon a book, map, scroll, or similar object bearing written information. The runes detonate when read, dealing 6d6 points of force damage. Anyone next to the runes (close enough to read them) takes the full damage with no saving throw; any other creature within 10 feet of the runes is entitled to a Reflex save for half damage. The object on which the runes were written also takes full damage (no saving throw).
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Are you SURE you want explosive runes ON your ONLY spellbook? A better option would probably be Instant Summons and several Sepia Snake Sigils which don't damage the book (Jason is to the point where he can emulate the Sepia Snake Sigils for you, as a standard action casting ... if you don't mind a few limitations on the emulated spell). Even better, get a second, maybe a third, and spend some cash to get time in the quick time plane for copying them. That's Wizards Paranoia, not setting the only spellbook to SELF DESTRUCT when read.
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Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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