Some of us very much agree with you Oleg
There WAS room for much point advantage in AIC with PvKs Cultures. For example, I take Berserk and then drop the new-game Trait [char] defense or offense modifier and
gain several hundred points; this can be resolved by setting the char min to 99 for a few definite role reverse possibilities.
Yes, we need to tweak the cultures closer to AIC v3.02 with a happy medium for all�
We need to take on the cultures, one at a time.
Reference
Name := Berzerkers v3.02
Production := -5
Research := -5
Intelligence := -5
Trade := -5
Space Combat := 10
Ground Combat := 10
Happiness := 5
Maintenance := 0
SY Rate := -1
Repair := 0
Name := Berzerkers PvK
Production := -20
Research := -20
Intelligence := -20
Trade := -20
Space Combat := 10
Ground Combat := 10
Happiness := 5
Maintenance := 0
SY Rate := -10
Repair := -10
Name := Berzerkers v4.11
Description := A highly factioned culture with an unending desire for conquest. Berzerkers are tremendous fighters with no apparent regard for personal safety. This single-minded lust for combat takes a toll on their culture's ability to advance its economy.
Production := -5
Research := -10
Intelligence := -10
Trade := -20
Space Combat := 10
Ground Combat := 10
Happiness := 3
Maintenance := 0
SY Rate := -3
Repair := -1
- - -
Name := Warriors v3.02
Production := -1
Research := -2
Intelligence := -2
Trade := 0
Space Combat := 3
Ground Combat := 5
Happiness := 0
Maintenance := 0
SY Rate := 0
Repair := 0
Name := Warriors PvK
Production := 0
Research := -10
Intelligence := -10
Trade := -5
Space Combat := 5
Ground Combat := 5
Happiness := 0
Maintenance := -5
SY Rate := -5
Repair := 0
Name := Warriors v4.11
Description := A culture dedicated to the pursuit of combat and conquest. Strong familial bonds hold the society together and allow it to advance in non martial areas.
Production := -5
Research := -5
Intelligence := -15
Trade := -10
Space Combat := 5
Ground Combat := 20
Happiness := 0
Maintenance := 0
SY Rate := 0
Repair := 0
- - -
Name := Traders v3.02
Production := 0
Research := 0
Intelligence := 0
Trade := 15
Space Combat := -2
Ground Combat := -10
Happiness := 0
Maintenance := 0
SY Rate := 0
Repair := -1
Name := Traders PvK
Production := 0
Research := 0
Intelligence := 0
Trade := 5
Space Combat := -1
Ground Combat := -5
Happiness := 0
Maintenance := 0
SY Rate := 0
Repair := 0
Name := Traders v4.11
Description := Citizens of this culture are dedicated to the pursuit of meeting other races and establishing trade with them.
Production := -3
Research := -3
Intelligence := 0
Trade := 20
Space Combat := 0
Ground Combat := -5
Happiness := 0
Maintenance := 0
SY Rate := 0
Repair := 0
- - -
Name := Politicians v3.02
Production := -5
Research := 0
Intelligence := 0
Trade := 5
Space Combat := 1
Ground Combat := 0
Happiness := 5
Maintenance := 0
SY Rate := -1
Repair := 0
Name := Politicians PvK
Production := -16
Research := 0
Intelligence := 0
Trade := 5
Space Combat := 2
Ground Combat := 0
Happiness := 5
Maintenance := 0
SY Rate := 0
Repair := 0
Name := Politicians v4.11
Description := A highly political culture allows for advanced trade and superior leadership in combat. However, as often happens with a politically centric directive, the basics of industry are neglected.
Production := -5
Research := 5
Intelligence := 5
Trade := 10
Space Combat := 3
Ground Combat := -5
Happiness := 3
Maintenance := 0
SY Rate := 0
Repair := 0
- - -
Name := Artisans v3.02
Description := A populace devoted to the leisure and cultural pursuits. This society keeps is populations very happy.
Production := -3
Research := 0
Intelligence := 0
Trade := 0
Space Combat := -1
Ground Combat := -5
Happiness := 10
Maintenance := 0
SY Rate := 0
Repair := 0
Name := Artisans PvK
Description := A populace devoted to the leisure and cultural pursuits. This society keeps is populations very happy.
Production := 0
Research := 0
Intelligence := 0
Trade := 0
Space Combat := 0
Ground Combat := 0
Happiness := 10
Maintenance := 0
SY Rate := -7
Repair := 0
Name := Artisans v4.11
Description := A populace devoted to the leisure and cultural pursuits. This society keeps is populations very happy.
Production := -2
Research := -1
Intelligence := 0
Trade := 5
Space Combat := 0
Ground Combat := -10
Happiness := 6
Maintenance := 0
SY Rate := 0
Repair := 0
- - -
Name := Scientists v3.02
Production := -1
Research := 5
Intelligence := 0
Trade := 0
Space Combat := 0
Ground Combat := -10
Happiness := 0
Maintenance := -1
SY Rate := -1
Repair := 0
Name := Scientists PvK
Production := -4
Research := 5
Intelligence := 0
Trade := 0
Space Combat := 0
Ground Combat := 0
Happiness := 0
Maintenance := 0
SY Rate := 0
Repair := 0
Name := Scientists v4.11
Description := The majority of the given population are devoted to scientific endeavors.
Production := -5
Research := 15
Intelligence := -15
Trade := 0
Space Combat := -5
Ground Combat := -5
Happiness := 0
Maintenance := 0
SY Rate := 0
Repair := 0
- - -
Name := Workers v3.02
Production := 5
Research := -5
Intelligence := -5
Trade := -5
Space Combat := 0
Ground Combat := 0
Happiness := 0
Maintenance := 0
SY Rate := 3
Repair := 2
Name := Workers PvK
Production := 5
Research := -1
Intelligence := -1
Trade := -1
Space Combat := -1
Ground Combat := -1
Happiness := 0
Maintenance := 0
SY Rate := 0
Repair := 0
Name := Workers v4.11
Description := A culture which values hard work above all else. Industry is given precedence above all other tasks.
Production := 10
Research := -5
Intelligence := -5
Trade := 0
Space Combat := 0
Ground Combat := 5
Happiness := 0
Maintenance := 0
SY Rate := 3
Repair := 1
- - -
Name := Schemers v3.02
Production := -2
Research := -4
Intelligence := 5
Trade := 2
Space Combat := 0
Ground Combat := 0
Happiness := 0
Maintenance := 0
SY Rate := 0
Repair := 0
Name := Schemers PvK
Production := 0
Research := 0
Intelligence := 7
Trade := -2
Space Combat := 0
Ground Combat := 0
Happiness := -5
Maintenance := 0
SY Rate := 0
Repair := 0
Name := Schemers v4.11
Description := A society with a natural disposition towards dark deals and political machinations. This society is adept at intelligence operations.
Production := 0
Research := -5
Intelligence := 20
Trade := -5
Space Combat := 1
Ground Combat := 5
Happiness := -1
Maintenance := 0
SY Rate := 0
Repair := 0
- - -
Name := Zealots v3.02
Production := -2
Research := -5
Intelligence := -3
Trade := 0
Space Combat := 5
Ground Combat := 10
Happiness := 0
Maintenance := 0
SY Rate := 0
Repair := 0
Name := Zealots PvK
Production := -11
Research := -20
Intelligence := -20
Trade := 0
Space Combat := 5
Ground Combat := 10
Happiness := 0
Maintenance := 0
SY Rate := 0
Repair := 0
Name := Zealots v4.11
Description := A culture completely dedicated to a single goal. All thought and effort is expended with this goal as the result. Though industry and intellectual pursuits suffer, this society excels at combat.
Production := 2
Research := -15
Intelligence := 10
Trade := 0
Space Combat := 5
Ground Combat := 15
Happiness := 0
Maintenance := 0
SY Rate := 0
Repair := 0
- - -
Name := Engineers v3.02
Production := 0
Research := 1
Intelligence := -2
Trade := -5
Space Combat := -5
Ground Combat := -5
Happiness := 0
Maintenance := 2
SY Rate := 5
Repair := 10
Name := Engineers PvK
Production := 0
Research := 0
Intelligence := -2
Trade := -3
Space Combat := -3
Ground Combat := -5
Happiness := 0
Maintenance := 2
SY Rate := 5
Repair := 5
Name := Engineers v4.11
Description := A populace that is dedicated to engineering pursuits. These beings are adept at construction, maintaining, and repairing complex vehicles.
Production := 0
Research := -5
Intelligence := -10
Trade := -10
Space Combat := 0
Ground Combat := 0
Happiness := 0
Maintenance := 5
SY Rate := 5
Repair := 5
- - -
Name := Merchants v3.02
Production := 0
Research := -3
Intelligence := -3
Trade := 5
Space Combat := -3
Ground Combat := -5
Happiness := 0
Maintenance := 5
SY Rate := 0
Repair := -2
Name := Merchants PvK
Production := 0
Research := -8
Intelligence := -8
Trade := 5
Space Combat := -2
Ground Combat := -5
Happiness := 0
Maintenance := 5
SY Rate := 0
Repair := 0
Name := Merchants v4.11
Description := Merchants have directed themselves towards economic pursuits. They excel at trade and deep space supply.
Production := -3
Research := -5
Intelligence := 5
Trade := 15
Space Combat := 0
Ground Combat := -10
Happiness := 0
Maintenance := 2
SY Rate := 0
Repair := 0
- - -
Name := Renegades v3.02
Production := -2
Research := -2
Intelligence := -2
Trade := 10
Space Combat := 5
Ground Combat := 0
Happiness := 5
Maintenance := -3
SY Rate := -3
Repair := 2
Name := Renegades PvK
Production := -2
Research := -2
Intelligence := -2
Trade := 5
Space Combat := 2
Ground Combat := 0
Happiness := 5
Maintenance := -5
SY Rate := 0
Repair := 2
Name := Renegades v4.11
Description := A society almost to the point of anarchy, Renegades are highly factioned Groups that prefer to work separately. Their diverse yet happy lifestyle keeps their population spreading throughout the galaxy.
Production := -5
Research := -5
Intelligence := 5
Trade := 5
Space Combat := 5
Ground Combat := 0
Happiness := 4
Maintenance := 3
SY Rate := 0
Repair := 4
- - -
Name := Xenophobes v3.02
Production := 0
Research := 0
Intelligence := 5
Trade := -5
Space Combat := 0
Ground Combat := 0
Happiness := 0
Maintenance := 0
SY Rate := 0
Repair := 0
Name := Xenophobes PvK
Production := 0
Research := 0
Intelligence := 5
Trade := -5
Space Combat := 0
Ground Combat := 0
Happiness := 0
Maintenance := 0
SY Rate := 0
Repair := 0
Name := Xenophobes v4.11
Description := A culture which has no desire for interaction with other cultures. They desire to remain apart and distinct from the rest of the galaxy.
Production := 0
Research := 5
Intelligence := 5
Trade := -20
Space Combat := 0
Ground Combat := 0
Happiness := 0
Maintenance := 0
SY Rate := 0
Repair := 0
[ November 15, 2003, 12:47: Message edited by: JLS ]