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November 19th, 2002, 10:22 AM
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Major
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Join Date: Oct 2002
Location: Irving, TX
Posts: 1,237
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Re: Space Empires IV: Data/Sound/Graphic
SJ, planetary shield generator and some ruins. I just did a couple.
1037694097.zip
mlmbd
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November 20th, 2002, 02:48 AM
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Major
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Join Date: Oct 2002
Location: Irving, TX
Posts: 1,237
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Re: Space Empires IV: Data/Sound/Graphic
SJ, some components. Mostly Armour.
1037752598.ZIP
mlmbd
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November 20th, 2002, 09:58 PM
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Major
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Join Date: Oct 2002
Location: Irving, TX
Posts: 1,237
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Re: Space Empires IV: Data/Sound/Graphic
SJ, here some new facilities for the imagemod. One plantary shield is included.
1037822193.zip
mlmbd
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November 22nd, 2002, 01:23 AM
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Major
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Join Date: Oct 2002
Location: Irving, TX
Posts: 1,237
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Re: Space Empires IV: Data/Sound/Graphic
SJ, here some new facilities for the imagemod. One planetary shield is included. Maybe a Hatchery or a Harvester. I realize modders will them for what they want. 1037920756.zip
mlmbd
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November 22nd, 2002, 04:18 PM
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Major
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Join Date: Oct 2002
Location: Irving, TX
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Re: Space Empires IV: Data/Sound/Graphic
SJ, here is the correct zip of facilities. Mini's seperate in zip. As per your request. Sorry! 1037974618.zip
Thanks!
mlmbd
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December 12th, 2002, 09:29 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Space Empires IV: Data/Sound/Graphic *DELETED*
Post deleted by Mephisto
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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December 13th, 2002, 07:04 AM
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Private
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Join Date: Oct 2002
Location: London, Ont.
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Re: Space Empires IV: Data/Sound/Graphic
I have uploaded an event file, which is part of my starfire mod (though I could not duplicate many of th e situations - I am keeping the name for now).
The mod duplicates many of the Intel projects as random events. If these are used you won't automatically know when someone is using intel on you, or you might mistakenly think they are. In several cases I decreased the population happiness by one rather than doing anything constructive (e.g. planet is scanned).
1039752259.txt
P.S. I have a strange error, see my post "mod error" in the main SEIV forum. It is an Integer Overflow error.
__________________
-Dan
L++++ GdY $!+ Fr- C--- SdP T!- Sf A M++ Mp! RNSP Pw? Fq Nd Rp G++++ AuO
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December 14th, 2002, 09:46 PM
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Brigadier General
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Join Date: Jun 2002
Location: Kleigat Pampercity
Posts: 1,804
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Re: Space Empires IV: Data/Sound/Graphic *DELETED*
Post deleted by Mephisto
__________________
I can only please one person per day, and today is not your day. And tomorrow isn't looking too good either.
Gabriella in Blood 2
Men may control the free world, but women control the boobs.
Brent in Plaver vs. Player
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December 16th, 2002, 08:03 PM
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General
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Join Date: May 2002
Location: Canada
Posts: 3,227
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Thanked 44 Times in 28 Posts
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Re: Space Empires IV: Data/Sound/Graphic *DELETED*
Post deleted by Mephisto
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December 21st, 2002, 02:57 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Space Empires IV: Data/Sound/Graphic
GritTech 0.1 Pre-Release
very buggy, not complete, fairly unballanced.
1040432203.zip
GritTech 0.11 Pre-Release
less buggy, more complete, still unballanced.
1041370616.zip
Data Files only, to update to 0.13
many small changes, a few additions. Fighters and Troops nearly work. its getting closer.
1041924669.zip
Full files for Version 0.25
almost there now! many different levels for weapons!
1045787756.zip
[ February 21, 2003, 00:36: Message edited by: Puke ]
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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