|
|
|
|
|
November 13th, 2003, 06:14 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: AI Campaign => For a Challenging AI opponent
Have you gotten the latest Version of FQM? I greatly reduced the appearance of damaging WPs... and, it is really easy to remove them, just open up StellarAbilityTypes.txt, find the Unstable Warp Point, and set the chances for all of the damaging abilities to 0 (but leave all others, for flavor; they do not impede movement in the slightest ).
|
November 13th, 2003, 04:17 PM
|
|
Lieutenant General
|
|
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AI Campaign => For a Challenging AI opponent
Is it possible to make damaging warp-poits when one open new warp point ? Or does it work only during map generation ?
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
|
November 13th, 2003, 05:05 PM
|
Lieutenant Colonel
|
|
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AI Campaign => For a Challenging AI opponent
I believe it is per [chance StellarAbilityTypes settings] during the map generation phase of a new game. All in game created warps are [normal].
Great suggestion Oleg, we will add some minor warp point abilities to [normal Warp Point Category] so you may find some variety with the in-game created warp points
[ November 13, 2003, 15:21: Message edited by: JLS ]
|
November 13th, 2003, 11:39 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: AI Campaign => For a Challenging AI opponent
Quote:
In addition it may be wise not to transfer any chaotic warps or any major damage items from FQM.
|
No it wouldn't. You would break a few dozen FQM system types, which are ONLY used in the Chaotic Region quadrant. So, you ONLY get chaotic WPs IF you specifically select the Chaotic Region to make a map, which is only a good idea for MP play, and the FQM help files specify that. Chaotic warp points are NEVER used in any other quadrants. Including them does not in any way alter the other quadrants.
|
November 13th, 2003, 11:40 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by JLS:
I believe it is per [chance StellarAbilityTypes settings] during the map generation phase of a new game. All in game created warps are [normal].
Great suggestion Oleg, we will add some minor warp point abilities to [normal Warp Point Category] so you may find some variety with the in-game created warp points
|
Nope. Created warp points do not have abilities. Objects created via stellar manipulation are NOT of the "Normal etc." type, they are of no type. Only created storms can have abilities, and those maximums for them are definted in Settings.txt.
[ November 13, 2003, 21:41: Message edited by: Imperator Fyron ]
|
November 14th, 2003, 12:58 AM
|
Lieutenant Colonel
|
|
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by Imperator Fyron:
quote: In addition it may be wise not to transfer any chaotic warps or any major damage items from FQM.
|
No it wouldn't. You would break a few dozen FQM system types, which are ONLY used in the Chaotic Region quadrant. So, you ONLY get chaotic WPs IF you specifically select the Chaotic Region to make a map, which is only a good idea for MP play, and the FQM help files specify that. Chaotic warp points are NEVER used in any other quadrants. Including them does not in any way alter the other quadrants. Agreed, the AI Players would have a hard time with Chaotic Warps. I removed all calls that would Subscribe to chaotic warps as well as the Chaotic Quad maps for this Version.
[ November 13, 2003, 23:01: Message edited by: JLS ]
|
November 14th, 2003, 01:06 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: AI Campaign => For a Challenging AI opponent
Quote:
Agreed, the AI Players would have a hard time with Chaotic Warps.
|
Which is why it is a multiplayer option...
Quote:
I removed all calls that would Subscribe to chaotic warps as well as the Chaotic Quad maps for this Version.
|
Removing the calls is redundant, as just removing the Chaotic Region makes it so that the only system types that use the chaotic warp points are NEVER used by any other quadrant... But still,
[ November 13, 2003, 23:07: Message edited by: Imperator Fyron ]
|
November 14th, 2003, 01:08 AM
|
Lieutenant Colonel
|
|
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AI Campaign => For a Challenging AI opponent
I see your MP point, Chaotic Regions back in.
AI be da...---...
Thanks Fyron.
[ November 13, 2003, 23:11: Message edited by: JLS ]
|
November 14th, 2003, 02:12 AM
|
Lieutenant Colonel
|
|
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by pathfinder:
Only thing me gonna do is try and get rid of damaging warp points....cause ah just don't likes 'em
|
The AI Players do not like some of them, either
= = =
Pathfinder you must keep the AIC StellarAbilityTypes.txt and much of the AIC Systemtypes.txt intact; it is for the most part AI friendly and import any needed FQM data. Otherwise, you will lose many AIC subscriptions to the files and error. In addition it may be wise not to transfer any chaotic warps or any major damage items from FQM.
With FQM v2.07.
Recommend using all AIC Normal, Radioactive, and Unstable Warp points. Inserting normal warp points for most normal FQM ASteroid) player start systems, and Radioactive warp for radioactive potential systems and Unstable warp points for most systems with any unusual gravity influences.
The AI is dealing with most ports just fine
[ November 13, 2003, 13:23: Message edited by: JLS ]
|
November 15th, 2003, 01:49 AM
|
|
Lieutenant General
|
|
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AI Campaign => For a Challenging AI opponent
I would like to have "cure plaque level II" in Medical Teams I. They are totally useless now - Sick Bay is a much better component ! And if you play with high chance events, getting cure to Pl.II is almost a must. And it takes too much research IMHO.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|