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  #1051  
Old April 30th, 2005, 07:56 AM
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Default Re: Dominions II Bug Thread

Big bug (2.16): My defending forces lost castle-storming battles, and some units retreated. To the adjacent province. In other words, they did not die like they should have.

Also, commanders set to "retreat" will retreat during castle battles, which they shouldn't do... IMO.
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  #1052  
Old April 30th, 2005, 01:00 PM

ioticus ioticus is offline
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Default Re: Dominions II Bug Thread

Quote:
Saber Cherry said:
Big bug (2.16): My defending forces lost castle-storming battles, and some units retreated. To the adjacent province. In other words, they did not die like they should have.

Also, commanders set to "retreat" will retreat during castle battles, which they shouldn't do... IMO.
How do you know that defenders in a siege that retreat are supposed to automatically die?
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  #1053  
Old April 30th, 2005, 08:42 PM

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Default Re: Dominions II Bug Thread

The R'lyeh Void Lurker Pretender appears to be bugged. On turn 2, maybe 70-80% of the time, I was losing my Order 3, Growth 3, and Heat 3 scales. The Sloth, Luck, and Magic were unchanged. Usually the scales would go to zero, but occasionally they would go to 1.

I had heard that the scale bug was pretender related and usually happened on Turn 1. But in the case of the Void Lurker, it would happen on Turn 2. Turn 1 was always fine in my tests. It was not just my computer because the game host (Alneyan) was getting the same bug on his computer and also when he hosted the game.

I was using the Zen Pretender plus Scale mods, so that might have had an effect on the bug.
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  #1054  
Old April 30th, 2005, 11:02 PM
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Default Re: Dominions II Bug Thread

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ioticus said:
Quote:
Saber Cherry said:
Big bug (2.16): My defending forces lost castle-storming battles, and some units retreated. To the adjacent province. In other words, they did not die like they should have.

Also, commanders set to "retreat" will retreat during castle battles, which they shouldn't do... IMO.
How do you know that defenders in a siege that retreat are supposed to automatically die?
They are not supposed to be able to leave the castle. If there was a back door, they'd be able to sneak out while under seige.
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  #1055  
Old May 1st, 2005, 12:22 AM

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Default Re: Dominions II Bug Thread

There is a neat trick to save troops under seige:

Just attack with all your army on "Retreat", and they will all be saved as long as you own an adjacent province. Or let the enemy storm the castle and the same thing happens. I think this is not a bug but a 'feature'.
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  #1056  
Old May 1st, 2005, 11:22 AM

Zooko Zooko is offline
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Default targetting \"Flight\"

I had a noble charioteer of Tien Chi Spring and Autumn, and a Celestial Master (who has innate flying ability).

I put the two of them in one corner of the battlefield, very far from all other of my troops. I wanted to be sure that the Celestial Master would cast Flight on the charioteer, so I scripted him to cast Flight three times.

You know what that stubborn Celestial Master did? He cast Flight on HIMSELF three times in a row.

He's fired. Next turn, I'm scripting him to "Attack Closest".
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  #1057  
Old May 6th, 2005, 10:50 PM
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Default Re: targetting \"Flight\"

What does this error mean?
I get it when i want to do my turn in my current sp game (around turn 50):


I tried to host the turn 3 times, 3 times this error.
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  #1058  
Old May 7th, 2005, 09:20 AM

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Default Re:

I seem to be the only person having a problem with the newly-started "Invisible Swarm III" game.

I was able to connect and upload a pretender. But now that it is time to play turn 1: I get the "select nation" screen; I select the correct nation; I enter my password; the client downloads a little bit (probably enough for a turn 0 .trn file), but nothing happens - just black in the dom2 window. No new folder under dom2.

I tried a different password, and I do get "wrong password" then, so its not just that I forgot my password already. I shut down the firewall - same result. The other game I'm in is working fine, including downloading a new turn.

I'm pretty sure I have all the correct mod and map files (though if someone says "that's exactly how it will behave if you do not have the correct mod or map file" I will check those yet again).


Anyone seen this before, or have any ideas?
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  #1059  
Old May 17th, 2005, 09:16 AM
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Default Re: Dominions II Bug Thread

With stealthy commanders the move+patrol order is not useable.
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  #1060  
Old May 17th, 2005, 10:18 AM

Jurri Jurri is offline
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Default Re: Dominions II Bug Thread

I think it is; you just need to first change the order to move, and then change it again to move and patrol.
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