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November 2nd, 2005, 09:49 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Thanked 30 Times in 18 Posts
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Re: The Star Trek Mod - 1.9.2.4 Update Released
GO TO THE FIRST POST to see a list of all the downloads that have been posted since last year.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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November 2nd, 2005, 10:22 PM
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Sergeant
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Join Date: Sep 2003
Posts: 258
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Re: The Star Trek Mod - Final Update
I personally like the monsters, If I am honest, I would rather they did not have the ability to do warp holes or any sort of steller manipulation, but all in all, they just add a little variety and fun to the game.
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November 3rd, 2005, 11:38 AM
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Sergeant
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Join Date: Jun 2005
Location: Rockford, MN
Posts: 269
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Re: The Star Trek Mod - Final Update
It may be just my limited experience, but the races I've met so far seem overly friendly. I've only met 5 races, but 4 have offered treaties imediately, the other declared war. The mood of the 4 that had treaties went up to brotherly and stayed even though I was colonizing in their systems and parking troop transports over their worlds, allowing me to declare war and take their worlds on the same turn.
They also use alot of weapons that target ships/planets only, making shuttles more effective as they cannot be hit by them. That might change later in the game though.
Great mod, and thanks for all the work you've done on it.
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November 3rd, 2005, 01:26 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Thanked 30 Times in 18 Posts
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Re: The Star Trek Mod - Final Update
Wolfman, the AI is the AI and despite my best efforts to make it love you, it will, like a family member who lives with you too long, turn on you like a rabbid dog! Be warned.
Wihil - the monsters are a bit overwhelming to many players so they are being nuttered a bit.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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November 3rd, 2005, 02:34 PM
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Sergeant
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Join Date: Jun 2005
Location: Rockford, MN
Posts: 269
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Re: The Star Trek Mod - Final Update
Thanks for the warning. I'll have to keep them caged up in their corners of the galaxy then.
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November 3rd, 2005, 02:55 PM
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Sergeant
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Join Date: Sep 2003
Posts: 258
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Re: The Star Trek Mod - Final Update
well the only thing that annoys me with the monsters is when they send fleets of about 100 drones, that is annoying!
personally, I like a challenge!
What I would like to see is the monsters not so much as a very powerful race, but rather a extremly hard "believable" race.
how about giving them the ability colonise but their modules are like 100,000,000KT meaning they can only be on a very large ship (trying to think larger than that doomsday thing?) or a mount, and that ship can only move one sector a time
this will make colonising possible, just very slow!
maybe make their ships stronger but much more expensive, so they will need to colonise to afford them e.t.c.
This way, monsters could be a real race, and defend them selves, but until about turn 50-60 they would not be a real threat.
anyway, hope you like this suggestion
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November 3rd, 2005, 02:56 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Thanked 30 Times in 18 Posts
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Re: The Star Trek Mod - Final Update
Just remember, when corned a caged animal is capable of anything. (you have been warned)
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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December 5th, 2005, 10:56 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Thanked 30 Times in 18 Posts
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Re: The Star Trek Mod - Final Update
I have been getting a lot of emails lately from new players who are having a tough go with the mod. Here are some of the questions I have been getting regularlary now.
1. The warp core components won't fit on my ship why?
2. My colony ship won't move!
3. I get errors in combat.
4. I have these white boxes and get errors when I click on planets.
5. It says I am missing component images!
6. I keep getting this unknown value "AI TAG 02" unknown.
ALL of these questions have been adressed in many of the included read me files with the game. Mainly Installation, Before You Play, Comments, and so on.
Just to be safe here are the answers to the above questions.
1. Use Mounts to scale the components
2. Some ships, and they will tell you which ones, require more than one warp nacelle. Colony ships happen to require 4.
3. You need to install the latest Image Mod (Combat Pack)
4. You need to install the latest Image Mod (Planets Pack)
5. You need to install the latest Image Mod (Components Pack)
6. Be sure to update your version of Space Empires IV to 1.91 Gold or 1.94 Deluxe
Please read the installation instructions for the images mods.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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December 5th, 2005, 09:08 PM
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First Lieutenant
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Join Date: May 2005
Location: Outter Glazbox
Posts: 760
Thanks: 12
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Re: The Star Trek Mod - Final Update
AT, it would probably be a good idea to post the latest version number too!
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December 7th, 2005, 03:50 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
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Re: The Star Trek Mod - Final Update
Latest version number is Version 1.9.2.4 Gold
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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