.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1011  
Old June 14th, 2007, 10:33 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Balance Mod

I think what is happening is that they are becoming angry enough with each other so that they break their treaty but then next turn the scripts tell them to make a new treaty. What I need to do is make a condition for them not to break their treaty.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #1012  
Old June 14th, 2007, 11:26 AM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: Balance Mod

Exactly. I checked their mood against each other and it was all angry or murderous. They make a treaty, next turn they break the treaty, and another turn later they make a treaty again!
Would that change you intend to make be effective in an ongoing game??
Reply With Quote
  #1013  
Old June 14th, 2007, 11:50 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Balance Mod

I can provide you an AI patch for that later today.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #1014  
Old June 14th, 2007, 11:52 AM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: Balance Mod

That would be absolutely fabulous! Thank you very much Kwok.
Reply With Quote
  #1015  
Old June 14th, 2007, 12:14 PM

Hippocrates Hippocrates is offline
Private
 
Join Date: Oct 2003
Posts: 34
Thanks: 0
Thanked 0 Times in 0 Posts
Hippocrates is on a distinguished road
Default Re: Balance Mod

Quote:
Captain Kwok said:
I can provide you an AI patch for that later today.
Hot dog! I tend to play "team mode" games exclusively in single player, and run into this problem *all* the time. Any kind of patch to address this would be awesome!

Thanks, Kwok.
Reply With Quote
  #1016  
Old June 14th, 2007, 07:56 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Balance Mod

It turns out that I have conditions for team mode in place already for AIs in team mode not to break their treaty or declare war on each other. Might require a bit more investigation.

If you can e-mail your saved game Q, it will help to troubleshoot.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #1017  
Old June 15th, 2007, 06:09 AM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: Balance Mod

Kwok I sent you the savegame by e-mail as the upload here didn't work.
Are you sure you already have the insruction not to break the treaty in your scrips?
I looked at the BM 1.05 Scrip_AI_Politic.txt (did you post somewhere the newer scrip versions?) and didn't find it. There are instructions to make treaties and not to to declare war, which seems to function, on AI team empires, but where is this instruction not to break treaties with AI empires?
Reply With Quote
  #1018  
Old June 15th, 2007, 10:59 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Balance Mod

The "break treaty" section was right after the "declare war" section. I've modified them all last night anyway to reduce the lines of script and it seems to be working correctly.

However, I've noticed from the save game that Hippocrates sent, a few errors with the AI's fleeting routine that I'm in the middle of fixing up. I should be able to post an updated set of scripts this afternoon.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #1019  
Old June 15th, 2007, 11:41 AM

MasterChiToes MasterChiToes is offline
Corporal
 
Join Date: Sep 2006
Posts: 164
Thanks: 0
Thanked 0 Times in 0 Posts
MasterChiToes is on a distinguished road
Default Re: Balance Mod

I keep getting news reports of planets joining me due to my sabotage, but the planets are only forming new breakaway empires. Is this problem in stock se5 too?
Reply With Quote
  #1020  
Old June 15th, 2007, 11:50 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Balance Mod

There supposed to form new empires... so it's more of an error in the project description.

Is the race you're targeting much smaller? Are you finding it too easy to cause their planets to revolt? How many points are you using on intel versus this empire?
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:39 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.