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March 6th, 2005, 06:50 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
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Re: Dominions II Bug Thread
It's still possible to trigger a deterministic game crash (bad unit number) when running up against the game unit limit; perhaps only possible when using multi-unit summons ala Ivy King/Ogres, Mound Fiend/Reanimation.
Some Earth Attack-style replays do not play (NOP), although these do not crash the game anymore.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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March 9th, 2005, 08:59 AM
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Lieutenant Colonel
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Join Date: Jan 2004
Posts: 1,276
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Thanked 2 Times in 2 Posts
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Re: Dominions II Bug Thread
My Astrologer casts Gale Gate at the same time an enemy casts Mother Oak; there are 4 globals up. Next turn, I get the message ("A Global Enchantment for My "), and right afterwards "Your Enchantment as been..." overridden by what must be Mother Oak. Fine. The bug: My mage died. There is no message regarding it, nothing. Mage was not assassinated, was in a friendly castle with positive dominion and not diseased. I know it was he who died, since he had a unique Artifact on him (Tome of High Power), which is now reforgeable (I no longer possess it).
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March 9th, 2005, 03:16 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
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Re: Dominions II Bug Thread
I'll throw in here that the blood spell "Reinvigoration" (sacrifice a slave to remove all fatigue) still does not work in 2.15. It's too bad, because blood slaves are fun to sacrifice in battle
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March 15th, 2005, 12:05 AM
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Private
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Join Date: Feb 2004
Posts: 26
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Re: Dominions II Bug Thread
I got this bug,
Error : Nagot gick fel
automelee: molesting the dead
What does this mean?
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March 25th, 2005, 02:10 PM
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Second Lieutenant
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Join Date: Nov 2004
Posts: 449
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Thanked 3 Times in 2 Posts
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Re: Dominions II Bug Thread
Quote:
Stab West said:
I got this bug,
Error : Nagot gick fel
automelee: molesting the dead
What does this mean?
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I have no idea - but it sure gave me a chuckle.
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March 25th, 2005, 02:16 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Dominions II Bug Thread
I seem to recall a similar post a long time ago. If it is the same case, one of the units in a battle is dead but hasn't been removed. I think that he was places inside castle walls then, and the 50-turn rule routed the attackers.
And if you hadn't heard it before, N�got gick fel is Swedish (mother's toung for the Illwinter) and means "Something went wrong".
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March 25th, 2005, 02:22 PM
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Second Lieutenant
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Join Date: Nov 2004
Posts: 449
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Dominions II Bug Thread
In a version 2.15 game, I attacked from a friendly province that remained in my control, yet a (very expensive) commander "died while retreating".
Is there a non-bug explanation for this?
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March 25th, 2005, 03:55 PM
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Second Lieutenant
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Join Date: Sep 2004
Posts: 483
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Re: Dominions II Bug Thread
Was it a flying commander? If it was, check if the provinces are actually connected by pressing the "8" key. If they aren�t connected, you can�t retreat there.
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March 25th, 2005, 04:07 PM
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Second Lieutenant
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Join Date: Nov 2004
Posts: 449
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Dominions II Bug Thread
No, it could not fly, and it attacked from a province right next door (and officially connected).
Ugh - figured it out, and it has been reported before. It was an aquatic commander operating on land with ammy of fish.
Of course, it would be extremely cheezy of you to make use of this to try to beat me to resommuning it -
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April 3rd, 2005, 02:55 AM
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Second Lieutenant
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Join Date: Feb 2004
Posts: 529
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Re: Dominions II Bug Thread
I had a battle where it said the enemy routed and there was nothing left but my army but I didn't get the province. Has this happened to anyone else?
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