|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
|
|
April 15th, 2021, 02:22 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,495
Thanks: 3,966
Thanked 5,704 Times in 2,815 Posts
|
|
Re: issues in scn 35 HG In Russia
If you check it now you will see why the Iraqi ww2 era flag was added in the last update so it no longer needs to be a Brit vs Brit scenario so now its Brit vs "Blue"
|
The Following 2 Users Say Thank You to DRG For This Useful Post:
|
|
April 23rd, 2021, 10:24 PM
|
Major
|
|
Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
|
|
issues in scn Scenario #63 Iwo Jima: First ashore
1.The Jap 13mm AAMGs (BG/BH)play high velocity cannon sounds
2. the 4.7 gun emplacements show no armor on the main screen but 25 on the info screen. (See attached photos).
|
April 23rd, 2021, 10:38 PM
|
|
National Security Advisor
|
|
Join Date: Mar 2005
Location: Dundee
Posts: 5,957
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
|
|
Re: issues in scn Scenario #63 Iwo Jima: First ashore
If something has been modified by the scenario designer - the encyclopaedia screen reference does not change to match, so only the basic information is worth looking at. He could (say) turn a mortar into an AT gun, new icon etc, and the end user going for the "full info" will get the data for the unit in the encyclopaedia that was the basis before fiddling about.
basic info - comes from the unit data as in the scenario
full info - the info read from disk for the unit number in the encyclopaedia data in the OOB.
|
The Following 2 Users Say Thank You to Mobhack For This Useful Post:
|
|
April 24th, 2021, 06:41 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,495
Thanks: 3,966
Thanked 5,704 Times in 2,815 Posts
|
|
Re: issues in scn Scenario #63 Iwo Jima: First ashore
2/ Is most likely the reason Andy gave for the difference. The name "4.7" is not used in any Japanese OOB I have but I only have back to 2004 and they are named 120mm which is what 4.7 is so either the name was 4.7 when the scenario was built twenty years ago or the unit was modified to not have armour and the name was changed at the same time so that one I will leave as is. The "tell" for that is shown in Scenhack which shows a YES under Changed? which indicates that unit had been changed along with a few pillboxes so that means it WAS the scenario designer who changed it
EDIT: Next time you see something like that, open up the scenario with scenhack and check its "changed?" status. If it reports YES it's a scenario designer change so intended and it does not need to be reported unless it's doing something highly unusual.
...and if you play this series in sequence there are quite a number that will not agree with the current encyclopedia because they show YES for changes made by the designer.
1/ however is a mystery. The sound number assigned now is an HMG sound and that unit has been a twin 13mm MG for as far back as I can check but you are correct, it produces a high-velocity cannon sound but that I can correct by "changing" them to the same unit using Scenhack ( which I have now done ) and they now play the correct sound FX but in the process of that fix I discovered we had two Japanese twin 13mm AAMG's..... the problem is that one of them is only a single and the photo for it is a single so I removed "twin" from the unit name.
Also, there are 13mm AAMGs in the next one but they give the correct sound in the test I ran
Last edited by DRG; April 24th, 2021 at 07:27 AM..
|
The Following 2 Users Say Thank You to DRG For This Useful Post:
|
|
April 24th, 2021, 12:03 PM
|
|
National Security Advisor
|
|
Join Date: Mar 2005
Location: Dundee
Posts: 5,957
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
|
|
Re: issues in scn Scenario #63 Iwo Jima: First ashore
Yep, I could change it so a "this unit has ben modified by a scenario desiger" message instead of bringing up the (potentially waay out of spec) full-info encyslopaedia screen, but there is just the one "changed" flag for the unit and that gets set if anything was edited - which is usually something simple like editing the unit name and not a major remodelling/hack.
So it remains as-is, with the usual occasional "I founda bug!!!" report on these forums when a major rework of a unit leads to a completely out-of-whack encyclopaedia screen being displayed.
|
The Following User Says Thank You to Mobhack For This Useful Post:
|
|
May 4th, 2021, 01:56 AM
|
Major
|
|
Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
|
|
Issues in Scenario #70 SSpz 502 attacks Kustrin
1. King Tiger formations I, J, and K are all titled MKVI SSPZ 502 but only formation I uses the SS flag.
2. The Ju-88p-1s use a rocket firing sound when they fire their 7.5cm cannon.
|
May 4th, 2021, 03:36 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,495
Thanks: 3,966
Thanked 5,704 Times in 2,815 Posts
|
|
Re: Issues in Scenario #70 SSpz 502 attacks Kustrin
OK. Wil look into those two items
|
The Following User Says Thank You to DRG For This Useful Post:
|
|
May 4th, 2021, 07:47 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,495
Thanks: 3,966
Thanked 5,704 Times in 2,815 Posts
|
|
Re: Issues in Scenario #70 SSpz 502 attacks Kustrin
ID tag issue fixed and I found out today that the 7.5cm version was soon replaced by the dual 3.7cm version and few if any of all types of the JU 88 P series survived past the end of 1944.
Last edited by DRG; May 5th, 2021 at 07:01 AM..
|
The Following 2 Users Say Thank You to DRG For This Useful Post:
|
|
May 5th, 2021, 09:50 PM
|
Major
|
|
Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
|
|
Issue in Scenario #72 Sacrifice of the few
Chines Unit I1 (37 mm cannon) has HE rounds but can not fire them indirectly (grayed out). It can fire smoke.
Screen shot attached.
|
May 5th, 2021, 10:07 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,495
Thanks: 3,966
Thanked 5,704 Times in 2,815 Posts
|
|
Re: Issue in Scenario #72 Sacrifice of the few
Now corrected
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|