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August 31st, 2013, 06:43 AM
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Sergeant
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Join Date: Dec 2006
Location: California
Posts: 346
Thanks: 8
Thanked 12 Times in 9 Posts
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Re: Evil Clowns - Multi Era/Random [In Progress]
Something weird happened that turn. I knew Evil Homer was going to use a horror to try to block me in Oune (158) so that one of my armies couldn't reinforcing my fortress in Endron (153), so I Cloud Trapezed a thug to reinforce the province. However, his action didn't go off and Abysia's did. I checked my last turn, and he still has the proper orders set, so I know it didn't get reset.
I'm assuming what happened is that Abysia's horror ritual triggered before my own and seized the province, making my cloud trapeze ineligible. However, I thought all of the magic actions took place simultaneously?
That's a bit of a bummer because I was hoping to shatter two of Abysia's main armies. I guess I'll have to settle for one
Evil Homer,
You might be 5-times bigger then me, but I don't go down easy. This war has just begun!
Last edited by revenant2; August 31st, 2013 at 07:05 AM..
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September 2nd, 2013, 06:02 AM
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Sergeant
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Join Date: Dec 2006
Location: California
Posts: 346
Thanks: 8
Thanked 12 Times in 9 Posts
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Re: Evil Clowns - Multi Era/Random [In Progress]
Quote:
Originally Posted by revenant2
Something weird happened that turn. I knew Evil Homer was going to use a horror to try to block me in Oune (158) so that one of my armies couldn't reinforcing my fortress in Endron (153), so I Cloud Trapezed a thug to reinforce the province. However, his action didn't go off and Abysia's did. I checked my last turn, and he still has the proper orders set, so I know it didn't get reset.
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Mystery resolved: I'm an idiot
My guy did make it to the battle, I was just dense to notice it at first. The horror feared everyone away -- including my thug. This was partially due to luck (in general I won during the replays), but also because fear +10 is pretty nasty (+10 squares and checks are at 12).
Horrors in general are pretty effective. The only counter I can find is to to just retake the territory with my armies of Marignon raiders, which works actually works quite well, but if I didn't have that defensive force I think I would be in trouble -- especially since Abysia has a lot of money to sink into a good PD backed by Fata Morgana.
If I could go back in time I would only used 1 PD so less of my dudes would have died, which would have given time for my thug to take care of the menace.
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September 3rd, 2013, 09:43 AM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
Thanks: 5
Thanked 1 Time in 1 Post
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Re: Evil Clowns - Multi Era/Random [In Progress]
Need another 48h, thanks!
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September 3rd, 2013, 03:22 PM
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Sergeant
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Join Date: Dec 2006
Location: California
Posts: 346
Thanks: 8
Thanked 12 Times in 9 Posts
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Re: Evil Clowns - Multi Era/Random [In Progress]
Quote:
Originally Posted by Evilhomer
Need another 48h, thanks!
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I can smell your fear, Evil Homer.
The game will now host at 13:47 GMT on Friday September 6th.
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September 5th, 2013, 10:15 PM
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Sergeant
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Join Date: Dec 2006
Location: California
Posts: 346
Thanks: 8
Thanked 12 Times in 9 Posts
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Re: Evil Clowns - Multi Era/Random [In Progress]
Hey Homer. Let me know if you need more time. I'll be checking the forums again at around 3:00 AM Pacific if you do.
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September 6th, 2013, 05:13 AM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
Thanks: 5
Thanked 1 Time in 1 Post
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Re: Evil Clowns - Multi Era/Random [In Progress]
I Should make it but a few hours extra would be nice just to be safe.
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September 6th, 2013, 05:42 AM
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Sergeant
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Join Date: Dec 2006
Location: California
Posts: 346
Thanks: 8
Thanked 12 Times in 9 Posts
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Re: Evil Clowns - Multi Era/Random [In Progress]
Quote:
Originally Posted by Evilhomer
I Should make it but a few hours extra would be nice just to be safe.
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I added 4-hours to the clock. The game will now host at 17:47 GMT on Friday September 6th.
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September 6th, 2013, 08:36 PM
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Sergeant
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Join Date: Dec 2006
Location: California
Posts: 346
Thanks: 8
Thanked 12 Times in 9 Posts
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Re: Evil Clowns - Multi Era/Random [In Progress]
Sweet battles, Evil Homer. My reinforcement of Endron was questionable, but I had the resources and I wanted to make you bleed.
I had debated whether to send in an attack force first to drain your gems before the battle, but I wanted to make sure you cast Army of Gold so I could maul you with Wraithful Skies while you were vulnerable, and I figured I need every unit to prolong the battle.
I thought about using Mists of Deception to hold you at bay a bit longer and reduce your range, but I didn't want to risk too many of my kings. In retrospect, that would have been the way to go.
Either way, I'm pretty sure I can wreck your armies you're sending against me, but with your over-powering resource advantage you're going to slowly grind me to dust. Still, I'm still got a few tricks up my sleeve, so this game isn't quite over yet.
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September 10th, 2013, 05:57 PM
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Sergeant
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Join Date: Dec 2006
Location: California
Posts: 346
Thanks: 8
Thanked 12 Times in 9 Posts
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Re: Evil Clowns - Multi Era/Random [In Progress]
Evil Homer extended hosting by 24-hours.
Since his turns are big and ugly, I gave him the admin password so he could add time when necessary. Matty/Ossa, I think you guys are good on the time front, but if you want this type of access then drop me a line.
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September 11th, 2013, 12:58 PM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
Thanks: 5
Thanked 1 Time in 1 Post
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Re: Evil Clowns - Multi Era/Random [In Progress]
Funny I had gone to bed after a long day and had completely forgotten about the game. Just before sleep hit me I remembered and managed to add 24h about 6 minutes before the game hosted. Anyway, turn is up now - Enjoy
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