Warning: Illegal string offset 'type' in [path]/includes/class_postbit.php(294) : eval()'d code on line 65
Whoah theres a lot of micro management in this game - Page 10 - .com.unity Forums
.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #91  
Old October 14th, 2011, 04:35 AM

Deadnature Deadnature is offline
Sergeant
 
Join Date: Jul 2008
Posts: 274
Thanks: 20
Thanked 3 Times in 2 Posts
Deadnature is on a distinguished road
Default Re: Whoah theres a lot of micro management in this game

There's also a lovecraftian element here with the horrors:

They're not beings from our existence, they don't obey the laws that govern our dimension and thus they don't care what is horror-marked, just that it is. It's not clear where they come from...which is totally cool.

Another thing to remember is that none of the pretenders are true gods, they're just powerful beings that have attracted a nation of followers; perhaps the Pantokrator could remove horror-marks and curses....
Reply With Quote
  #92  
Old October 14th, 2011, 02:51 PM

Loren Loren is offline
First Lieutenant
 
Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
Loren is on a distinguished road
Default Re: Whoah theres a lot of micro management in this game

Quote:
Originally Posted by Doo View Post
Quote:
Originally Posted by Loren View Post
The problem is that it seems wrong that pretenders are vulnerable to such things. I'm not saying they aren't vulnerable to damage, it's just the permanent stuff bothers me.
I hated it at first too, it felt wrong in a computer game like this that I couldn't heal those afflictions, curses and horror marks that my lovely pretender, unique summons and heroes accumulated. They were my babies that I nursed up to 4 stars and kitted out with only the best equipment at the time. Now my thugs have base encumbrance of 10 and rainbow mage is feeble-minded.

Insert expletive here. And another expletive, and another!

Now I actually like it because it because imagination-wise it creates a richer story, the pathless pretender wrymm with so many afflictions all it can do is sit gasping for air, yet it is endlessly thrown back into battle by its believers and called back from death again and again. The living vegetable god who used to be the most powerful mage in the land, and will be again once it truly becomes the god (or the healers fix it or the nation gains access to nature ect.,).

Very annoying when it happens in the early game but thats life. Just be sure to do it to them first
I disagree--how can a living vegetable ascend to godhood??

I have no problem with the curses/horror marks/insanity in general, it's *ONLY* with the pretender that it feels wrong.
Reply With Quote
  #93  
Old October 14th, 2011, 05:21 PM
Squirrelloid Squirrelloid is offline
Major General
 
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
Squirrelloid is on a distinguished road
Default Re: Whoah theres a lot of micro management in this game

Quote:
Originally Posted by Loren View Post
Quote:
Originally Posted by Doo View Post
Quote:
Originally Posted by Loren View Post
The problem is that it seems wrong that pretenders are vulnerable to such things. I'm not saying they aren't vulnerable to damage, it's just the permanent stuff bothers me.
I hated it at first too, it felt wrong in a computer game like this that I couldn't heal those afflictions, curses and horror marks that my lovely pretender, unique summons and heroes accumulated. They were my babies that I nursed up to 4 stars and kitted out with only the best equipment at the time. Now my thugs have base encumbrance of 10 and rainbow mage is feeble-minded.

Insert expletive here. And another expletive, and another!

Now I actually like it because it because imagination-wise it creates a richer story, the pathless pretender wrymm with so many afflictions all it can do is sit gasping for air, yet it is endlessly thrown back into battle by its believers and called back from death again and again. The living vegetable god who used to be the most powerful mage in the land, and will be again once it truly becomes the god (or the healers fix it or the nation gains access to nature ect.,).

Very annoying when it happens in the early game but thats life. Just be sure to do it to them first
I disagree--how can a living vegetable ascend to godhood??

I have no problem with the curses/horror marks/insanity in general, it's *ONLY* with the pretender that it feels wrong.
The same way a wooden totem ascends to godhood? People believe, it is enough. (Well, and compel everyone else to believe).
__________________
The ignorant shall fall to the squirrels.
--Chip 4:2

Ulm: Order of the Black Rose - Reimagining MA Ulm

A more Sombre forum: http://z7.invisionfree.com/Dom3mods/index.php?.act=idx. Now with more Maerlande.
Reply With Quote
  #94  
Old October 14th, 2011, 07:09 PM
Deathblob's Avatar

Deathblob Deathblob is offline
Corporal
 
Join Date: May 2011
Posts: 103
Thanks: 17
Thanked 24 Times in 17 Posts
Deathblob is on a distinguished road
Default Re: Whoah theres a lot of micro management in this game

Quote:
Originally Posted by Squirrelloid View Post
Quote:
Originally Posted by Loren View Post

I disagree--how can a living vegetable ascend to godhood??

I have no problem with the curses/horror marks/insanity in general, it's *ONLY* with the pretender that it feels wrong.
The same way a wooden totem ascends to godhood? People believe, it is enough. (Well, and compel everyone else to believe).
Don't forget the large underwater fungus. All praise the large underwater fungus, for it is God, and the ancient kelp is its prophet!
Reply With Quote
  #95  
Old October 14th, 2011, 09:43 PM
Soyweiser's Avatar

Soyweiser Soyweiser is offline
Colonel
 
Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
Soyweiser is on a distinguished road
Default Re: Whoah theres a lot of micro management in this game

Are you mocking the great one? You had best not done that Deathblob.
__________________
I'm acting like a high school girl /\
Bookmark these links:
http://dom3.servegame.com/wiki/
http://wolfsbane.alwaysdata.net/Spells.html
Test stuff, use the debug mod:
http://forum.shrapnelgames.com/showthread.php?t=36453
Reply With Quote
  #96  
Old October 15th, 2011, 12:25 AM

scene11 scene11 is offline
Private
 
Join Date: Sep 2011
Posts: 1
Thanks: 5
Thanked 0 Times in 0 Posts
scene11 is on a distinguished road
Default Re: Whoah theres a lot of micro management in this game

Try forging items which make your god ethereal and other such items.
btw i am new here
Reply With Quote
  #97  
Old October 15th, 2011, 01:16 AM

Doo Doo is offline
Sergeant
 
Join Date: Mar 2010
Location: Tasmania
Posts: 356
Thanks: 36
Thanked 26 Times in 20 Posts
Doo is on a distinguished road
Default Re: Whoah theres a lot of micro management in this game

Quote:
Originally Posted by scene11 View Post
Try forging items which make your god ethereal and other such items.
btw i am new here
I tried that but I never inhaled.

Welcome to the forums.
Reply With Quote
  #98  
Old October 15th, 2011, 08:50 AM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Whoah theres a lot of micro management in this game

Godhood is not based on the actions of a unit. They are based on the worship of the populace.
That is how a big rock, or a giant fungus, or a fountain become something more. They are not worshiped because they are more. They are more because they are worshiped.

It is also why pretender-gods (in vanilla) cannot bless, or be blessed, or build temples to themselves. And why they are boosted within the area of their worship (dominion)

And if all other pretender-gods are wiped out so that this is the only thing being worshiped, it ascends to godhood. It does not choose to, its forced to.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #99  
Old October 16th, 2011, 04:39 PM

Doo Doo is offline
Sergeant
 
Join Date: Mar 2010
Location: Tasmania
Posts: 356
Thanks: 36
Thanked 26 Times in 20 Posts
Doo is on a distinguished road
Default Re: Whoah theres a lot of micro management in this game

Quote:
Originally Posted by Gandalf Parker View Post
Godhood is not based on the actions of a unit. They are based on the worship of the populace.
That is how a big rock, or a giant fungus, or a fountain become something more. They are not worshiped because they are more. They are more because they are worshiped.

It is also why pretender-gods (in vanilla) cannot bless, or be blessed, or build temples to themselves. And why they are boosted within the area of their worship (dominion)

And if all other pretender-gods are wiped out so that this is the only thing being worshiped, it ascends to godhood. It does not choose to, its forced to.
Well said.

Forced to become a god, geez some people have it tough
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:03 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.