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View Poll Results: Vote on the following items
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Hammers should be removed
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26 |
39.39% |
Hammers shouldn't be removed
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37 |
56.06% |
Dousing Rods should be removed
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29 |
43.94% |
Dousing Rods shouldn't be removed
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31 |
46.97% |
Gem Gens should be removed
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50 |
75.76% |
Gem Gens shouldn't be removed
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14 |
21.21% |
Bonus 30%+ Sites should be removed
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28 |
42.42% |
Bonus 30%+ Sites shouldn' be removed
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33 |
50.00% |
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December 5th, 2010, 08:00 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Vote
Fair enough, you've convinced me! I'd tend to think if getting an X4 mage (in path X that I don't have access to) as a win for getting access to that path, but if its so late game that I'm getting Tartarians I suppose a single mage for all that effort and all those gems is no longer so impressive.
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December 6th, 2010, 01:45 AM
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Corporal
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Join Date: Nov 2010
Posts: 107
Thanks: 4
Thanked 5 Times in 5 Posts
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Re: Vote
I think it shows kinda the problem that the suggest price for diversifying at level 4 is 50 gems, when thats the same price diversification is 'intended' to be with empowerment to level 1.
Not that I've ever summoned a Tartarian ^_^
Last edited by DeadlyShoe; December 6th, 2010 at 02:01 AM..
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December 6th, 2010, 04:27 AM
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BANNED USER
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Join Date: Sep 2010
Posts: 84
Thanks: 5
Thanked 10 Times in 4 Posts
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Re: Vote
I don't see why people wouldn't summon them. They simply wouldn't be as incredibly good as they currently are. With QM's proposed mechanic they would perhaps be used to break into a new path, since they could immediately summon other commanders in that path to help your diversity, for more economical use of gems. It would also make it more of a strategic choice for the player. Instead of simply "summon more till I get lucky" its "do I want this guy to help me diversify into w or do I empower him in e for another SC?"
Another thing is, with this change it would be possible to make GoR even cheaper opening up more interesting options.
I also agree with qm in that I see no reason that tarts can't be balanced to be viable and not simply the number 1 choice.
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December 6th, 2010, 12:11 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: Vote
inline
"
I don't see why people wouldn't summon them.
I think I won't summon them under the new scheme. It won't be cost efficient. Perhaps many players would feel the same. If so, they'll go from being super common to being rare.
They simply wouldn't be as incredibly good as they currently are. With QM's proposed mechanic they would perhaps be used to break into a new path, since they could immediately summon other commanders in that path to help your diversity, for more economical use of gems. It would also make it more of a strategic choice for the player. Instead of simply "summon more till I get lucky" its "do I want this guy to help me diversify into w or do I empower him in e for another SC?"
Another thing is, with this change it would be possible to make GoR even cheaper opening up more interesting options.
I also agree with qm in that I see no reason that tarts can't be balanced to be viable and not simply the number 1 choice.
I assume they can, I just don't think the proposed change is good. I would have preferred better competition from EDM, a different solution or the current status rather than the new change
"
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December 6th, 2010, 01:50 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Vote
EDM deilberately doesn't add many diversification options. My feeling (and qm's I believe) is that diversification is already too easy, and I didn't want to make that worse. I'd view the Tartarians as being too good for diversification rather than the EDM summons being too bad.
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December 6th, 2010, 03:03 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: Vote
I sympathize with that sentiment (diversification is already too easy). I'd personally prefer to see dom evolve so that in end game nations would be distinguished from each other and not all having same slew of uber summons.
I think angels for Pyth, Mari & the Israelites only is a good example. You could give the norse nations some endgame summon only for them. Same for the briton island nations, Same for Arco, Ctis etc. As part of such a tendency Tarts (with increased cost) could be made accessible only for the Ermors and maybe a few more death nations.
My vision: end games where different nations actually field different armies. Where not every army has access to all the battle spells from every color.
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December 7th, 2010, 06:34 AM
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Corporal
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Join Date: Oct 2008
Posts: 162
Thanks: 13
Thanked 7 Times in 5 Posts
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Re: Vote
Quote:
Originally Posted by WraithLord
I sympathize with that sentiment (diversification is already too easy). I'd personally prefer to see dom evolve so that in end game nations would be distinguished from each other and not all having same slew of uber summons.
I think angels for Pyth, Mari & the Israelites only is a good example. You could give the norse nations some endgame summon only for them. Same for the briton island nations, Same for Arco, Ctis etc. As part of such a tendency Tarts (with increased cost) could be made accessible only for the Ermors and maybe a few more death nations.
My vision: end games where different nations actually field different armies. Where not every army has access to all the battle spells from every color.
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Yes, I fully support this. This is actually the reason I don't care much for the EDM - providing alternatives to Tartarians is great, but not same summons for everyone to use. Caelum or TC summoning Aesir is thematically just wrong.
The ideal EDM of my dreams would probably give each thematically linked group of nations their own national summons, like angels for Marignon-Pythium or Hindu things for monkey nations. Aesir for Vanheim-Helheim-Midgard, Ember Lords for Abyssia, some Lovecraftian things for R'lyeh and possibly Atlantis, etc.
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December 7th, 2010, 06:50 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: Vote
Yes Festin that's exactly what I was talking about
I'm not about to force my opinion on anyone but I'm not just talk either. If the mod makers would indeed come to like this vision I'd be willing to actively help them however I may.
This would be a sight indeed, two opposing armies engage at end game and each is distinct and composed of monsters that mostly fit the thematic flavor of its nation.
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December 6th, 2010, 05:42 PM
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Corporal
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Join Date: Nov 2010
Posts: 107
Thanks: 4
Thanked 5 Times in 5 Posts
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Re: Vote
yeah. two things there. tarts too awesome for diversification, and too easy to bootstrap into death because of its boosters.
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December 6th, 2010, 08:34 PM
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Sergeant
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Join Date: Nov 2007
Posts: 397
Thanks: 14
Thanked 15 Times in 10 Posts
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Re: Vote
why not make tarts crazier?
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