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  #91  
Old August 5th, 2009, 06:21 AM

Executor Executor is offline
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Default Re: Forge of Godhood - full

My money's on Ermor, Vanheim or Ashdod.
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  #92  
Old August 5th, 2009, 10:50 AM

namad namad is offline
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Default Re: Forge of Godhood - full

i doubt who is which nation will really have any impact on who wins....
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  #93  
Old August 5th, 2009, 01:21 PM
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Default Re: Forge of Godhood - full

I think R'lyeh should crush either Oceania or Atlantis in the water, with these map settings. (All right, I admit I think R'lyeh should crush Oceania/Atlantis with any map settings.)

Pythium should do okay with its Hydras and extra gem income, and I don't know if Arco and Bandar can get many elephants out, but if they do then Very Difficult research makes it difficult for most nations to counter them without a size 6 god.
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  #94  
Old August 5th, 2009, 01:39 PM

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Default Re: Forge of Godhood - full

Put a high death magic ghost in fron tof the elephants, with awe +2 and fear > +6 the big beasts will run away and trample their friends like there's no tomorrow.
I don't think we'll see many ghost king pretenders though.
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  #95  
Old August 5th, 2009, 01:40 PM

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Default Re: Forge of Godhood - full

Ashdod and Jot will benefit the most under the weakened bless settings. So they'll be really strong contenders on land. Ryleh is my bet for the water and perhaps a strong land / game contender later on. Be interesting to see what QM does with his Aby
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  #96  
Old August 5th, 2009, 01:45 PM

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Default Re: Forge of Godhood - full

Diplomacy settles this game. I doubt anyone will be able to resist being teamed upon.
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  #97  
Old August 5th, 2009, 02:41 PM

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Default Re: Forge of Godhood - full

I'd note that the map has a closed lake, one of the three water nations will start there.
Would there be fixed starting positions?
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  #98  
Old August 5th, 2009, 03:45 PM

Ironhawk Ironhawk is offline
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Default Re: Forge of Godhood - full

Quote:
Originally Posted by Executor View Post
Diplomacy settles this game. I doubt anyone will be able to resist being teamed upon.
You can't have great diplo if the victory is based on capitals (which it is) and there is backstabbing allowed.


Speaking of victory tho - I would like to move for a VP limit of 9, not 12. 12 is insane that would mean you would control half the map.
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  #99  
Old August 5th, 2009, 03:55 PM

quantum_mechani quantum_mechani is offline
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Default Re: Forge of Godhood - full

Quote:
Originally Posted by Ironhawk View Post

Speaking of victory tho - I would like to move for a VP limit of 9, not 12. 12 is insane that would mean you would control half the map.
The victory condition is really just a fail safe, I expect a concession long before that.

And no, starts will be a random. I will restart in the unlikely event two capitals start next to each other though.
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  #100  
Old August 5th, 2009, 04:00 PM

Ironhawk Ironhawk is offline
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Default Re: Forge of Godhood - full

Please lower the victory condition. As Artifacts has painfully taught us - not everyone is reasonable.

I move for 9 VPs.
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