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  #91  
Old April 22nd, 2007, 08:21 PM

Xietor Xietor is offline
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Default Re: Dud nations

catapult? ballista?
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  #92  
Old April 22nd, 2007, 08:28 PM
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Default Re: Dud nations

catapult, torsion-catapult, ballista, mangonel, trebuchet, scorpion, the list goes on! Infact, you can have two lists, A: battlefield artillery, and B: seige artillery.

Then you can start adding flamethrower weapons, anti-personnel shot (diseased cows, grape-shot, exploding ceramic greek-fire grenades, etc.), and various defensive works.

I've written some fun little articles on the idea-so far nobody seems interested, and nothing's come from them, but it would be nice to see them appear.
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  #93  
Old April 22nd, 2007, 08:29 PM
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Default Re: Dud nations

I really would like to see a death ritual spell that diseases a fortress under siege.

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  #94  
Old April 22nd, 2007, 08:59 PM
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Default Re: Dud nations

How about "Flaming Pigs"?
Apparently there is no documented proof that it was ever used but the idea of greasing live pigs and setting them afire just before catapulting them into the castle has stayed with me. The idea of trying to catch the fast little fireball as it runs thru the castle setting fires.
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  #95  
Old April 22nd, 2007, 09:10 PM
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Default Re: Dud nations

Amos did some really nice drawings of Trebuchet - and I agree, Ulm should be able to recruit those. They have a giant siege bonus and a large area of effect attack that fires every third turn and causes fear in an even larger area (can you do that or does the area of #secondaryeffectalways have to match?).

The flaming pig ammo is what you get when you cast flaming arrows

I would be averse to tossing in some cannon and arquebus, but they should show up in the late era, if at all - and they should be seriously limited, as in WFB. The only nation that might conceivably get them in the middle era would be T'ien Ch'i.
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  #96  
Old April 22nd, 2007, 09:28 PM
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Default Re: Dud nations

Only if I get to urinate on my castle to keep it from catching on fire.

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  #97  
Old April 22nd, 2007, 11:05 PM

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Default Re: Dud nations

I just thought of a great new name for MA Ulm-with the Mod:

The Black Company
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  #98  
Old April 22nd, 2007, 11:22 PM

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Default Re: Dud nations

Wasn't that the name of an infamous group of Nazi troops in WW2? I might have it confused, but if it is I'd avoid that.

I suppose it's sort of a generic elite military unit name though.
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  #99  
Old April 22nd, 2007, 11:23 PM
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Default Re: Dud nations

I don't think it would be very nice for the pig, but also, unless you fitted them with some kind of parachute, it wouldn't be very effective, since you'd basically just be sending the enemy ham on the hoof, as it were-since it's unlikely the pigs would survive the fall in good enough shape to make a run for it-pigs are mostly dense muscle, and their bones are rather brittle. The combination- coming down from an altitude of 60 feet or more-isn't pretty.
I'd just summon up a couple dozen tiny fire-elementals and set them loose. There must be *lots* of magical ammo people could come up with. How about fire-resistant flaming chickens?
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  #100  
Old April 23rd, 2007, 12:01 AM

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Default Re: Dud nations

The Black Company was a famous mercenary troop in the books by Glen Cook. They had minor mages, but mainly relied on steel.
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