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  #91  
Old November 28th, 2005, 08:00 PM
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Default Booooo Ermor - - BOOOOOOOOOO!!!!!



Boooooo! Ermor sucks the big one! Booooooo!

Even more so because it's Boron... Boooooo!

How many times will you squish me, Boron, before I finally lose patience und schmack die Deutsche Schmerke off your face?

(Actually, Panther is right about how Ermor can cause balance problems, but what really burns my twinkie is that Boron attacked innocent me before I could carry out my grand plan of doom for y'all.)

Pasha

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  #92  
Old November 28th, 2005, 10:58 PM
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Default Re: Booooo Ermor - - BOOOOOOOOOO!!!!!


Heh. Yeah - IMO, starting right next to Boron is what ought to be outlawed. Sure, most of the time I manage to whack him severely (or at least to hang on for 30 or 40 turns while he sits on my capitol ) when he rushes at me, but in the meantime the casualties I take remove me from possibility of being a contender. Not to mention that nowadays, whenever I start next to him I have to prepare myself for his onslaught, slowing down my general expansion.
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  #93  
Old November 28th, 2005, 11:06 PM
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Default Re: Booooo Ermor - - BOOOOOOOOOO!!!!!


And more seriously, I think that the way Dominions2 "randomly" places nations is actually one of the big problems with MP games : when you have a map with 200 or so provinces, and someone still starts with another capitol just one province away ( ie, only 1 independent separating them ), essentially one of those players, or both, are going to be screwed.

Sure - some of the time the two can work something out diplomatically. But only some of the time, and if one of the nations is isolated on a peninsula and the other at the entrance to the peninsula, there's really very little chance of coexistence : the one needs to get off the peninsula in order to expand, the other is not going to give up a province next to their capitol. Heads roll.

In general, if one player starts with a greater distance between him and other nations than the others, that player has a pretty big edge - more room for expanding only against independents, more time to build up.

And yes - I've had games where someone else's capitol was just one away from mine, on a medium-large map. Others where I had half the map to expand in all by myself while 5 other players all started in the other half of the world, very close together.

Scenarios, fixed starting positions, are imo opinion the key to balanced MP games.
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  #94  
Old November 29th, 2005, 01:31 AM

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Default Re: Booooo Ermor - - BOOOOOOOOOO!!!!!

Not to mention that you had the absolute WORST possible starting spot on this map, Cainehill. You were screwed before the first turn was even done.

I recall in my tests on this map that starting in the frozen tundra was something to be totally avoided at all costs. Only Ermor could have prospered there!
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  #95  
Old December 1st, 2005, 11:54 PM
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Default Turn 35

Turn 35 is out.

Deadline is Sunday, December 4.

Pasha
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  #96  
Old December 7th, 2005, 01:21 AM
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Default Re: Turn 37

Turn 37 is out.

Deadline is Thursday, Dec. 8 at 9:00 pm EST.

Pasha
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  #97  
Old December 8th, 2005, 07:32 PM
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Default Re: Turn 37

Ermor announces a new national anthem to resurrect the fighting spirit: Warriors from Freedom Call
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  #98  
Old December 9th, 2005, 12:15 AM
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Default Re: Turn 38

Turn 38 is out.

Deadline is Sunday.

"Warriors from Freedom Call" ??? Does that refer to something I should know? A movie perhaps?
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  #99  
Old December 9th, 2005, 12:19 PM
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Default Re: Turn 38

Quote:
PashaDawg said:
"Warriors from Freedom Call" ??? Does that refer to something I should know? A movie perhaps?
It is a song. Name: Warriors
Band: Freedom Call.

I found the text especially "fitting" for ermor
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  #100  
Old December 11th, 2005, 10:17 PM
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Default Re: Turn 39

Turn 39 is out.

The deadline is Tuesday, Dec. 12 at 9:00 pm.

Pasha
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