Re: Trading Tricks? I need Gas Giant Tech!
Hmmm, that's bizarre. Treaties can be broken, but you can never take back a tech gift.
I could see a *small* tech gift, like some minor weapon tech, or so forth. But colonization tech is both very expensive and very, very useful.
Most of my trading's resource trading, anyway -- e.g. early in the atmosphere conVersion phase of my current game, I badly needed radioactives but had plenty of minerals and organics, so frequently traded in the ratio (5Min + 5Org) : (8 Rad). Not that competitive of a trade (since minerals are so important, usually) but helpful until my Rad production increased.
In a previous game (patch 1 then, if it matters) I frequently traded large quantities in the ratio (5 Org + 5 Rad) : (7 Min) in an attempt to deplete other empires' mineral stocks prior to war. Combine with other aspects of economic warfare (resource theft/destruction, and now anarchy Groups, etc).
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-- The thing that goes bump in the night
[This message has been edited by Taqwus (edited 11 January 2001).]
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