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  #11  
Old September 14th, 2002, 06:48 PM
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TerranC TerranC is offline
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Default Re: Combatting Telekinetic races

CK, why did you even post that? We all knew you were going to so why did you even bother?
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  #12  
Old September 14th, 2002, 06:50 PM

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Default Re: Combatting Telekinetic races

Quote:
Originally posted by Captain Kwok:
quote:
Originally posted by Captain Kwok:
The secret to beating psychic races is to know what they are doing before they do it.
Ha ha ha! Get it? Get it huh?
No I don't. The subtlety of your 'wit' completely eludes me.
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  #13  
Old September 14th, 2002, 07:06 PM
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Default Re: Combatting Telekinetic races

Quote:
Originally posted by Elowan:
No I don't. The subtlety of your 'wit' completely eludes me. [/QB]
I had a feeling you were going to say that
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  #14  
Old September 14th, 2002, 11:41 PM
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Default Re: Combatting Telekinetic races

Quote:
Originally posted by Wardad:
The AS has a limited range, the damage rating is actually % chance to subvert, and a they have a very long reload time. The % chance to subvert is lower at long range. Like all direct fire weapons there is a chance to miss that increases with distance. When the AS are finally maxed out in development and placed on the larger weapon mounts the chance to subvert goes to 100%.
WHAT?!?! Are you serious? So boarding parties, security stations, and crew quarters are no defense?!? And here I thought it was the number of marines or security stations it could convert! Guess I'll have to redo the whole part of my ongoing mod where I redid boarding parties to be 1-square allegiance subverters!!!

Quote:
Master Computers are actually cost effective for the larger hulls. But... the computer virus (CV)is an incredably effective weapon. I heard if you have both the MC and Crews the crews can't be converted until the MC is destroyed. It can be an effective combination
Funny, I thought the MC ship could be converted after the MC is destroyed even if it didn't have a crew, because the MC provided the "immune to conVersion" ability, so losing the MC loses the ability - even though it wouldn't work that way in real life (with no crew to convert, the ship cannot be captured by telepathy)
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  #15  
Old September 16th, 2002, 12:25 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Combatting Telekinetic races

Quote:
quote:
--------------------------------------------------------------------------------
Master Computers are actually cost effective for the larger hulls. But... the computer virus (CV)is an incredably effective weapon. I heard if you have both the MC and Crews the crews can't be converted until the MC is destroyed. It can be an effective combination
--------------------------------------------------------------------------------

Funny, I thought the MC ship could be converted after the MC is destroyed even if it didn't have a crew, because the MC provided the "immune to conVersion" ability, so losing the MC loses the ability - even though it wouldn't work that way in real life (with no crew to convert, the ship cannot be captured by telepathy)
You both said the same thing from different angles.
1) The MC completely protects your ship from any A.S. capture attempt.
2) Any ship without an MC can be psychically cpatured.
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  #16  
Old September 16th, 2002, 06:32 PM
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Default Re: Combatting Telekinetic races

Truth S.J.

By having a MC and crew etc.., the ship can still maul the enemy after the MC is destroyed.
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