|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
|
|
October 9th, 2016, 04:00 AM
|
Second Lieutenant
|
|
Join Date: May 2012
Location: Philippines
Posts: 505
Thanks: 432
Thanked 148 Times in 104 Posts
|
|
Visibility Scenario #336
In scenario #336, Forcing the Elbe, visibility is listed as 15. Yet Belgian units (Strikers and Scorpions) without thermals are hitting my guys beyond that range with ATGMs. Is the visibility figure wrong or am I missing something? Thanks.
Edit: This issue has already been covered in the game manual (see Unit Info Screen and Encyclopedia Screen) along with a relatively recent thread: http://forum.shrapnelgames.com/showthread.php?t=51274 Sorry for the oversight .
Last edited by jivemi; May 18th, 2017 at 09:49 PM..
|
October 9th, 2016, 04:39 AM
|
|
Captain
|
|
Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
Thanks: 584
Thanked 277 Times in 191 Posts
|
|
Re: Visibility Scenario #336
Quote:
Originally Posted by jivemi
In scenario #336, Forcing the Elbe, visibility is listed as 15. Yet Belgian units (Strikers and Scorpions) without thermals are hitting my guys beyond that range with ATGMs. Is the visibility figure wrong or am I missing something? Thanks.
|
I am certain the Strikers and Scorpions have a unit visibility greater than the scenario visibility. Their visibility rating of 30 enables those units to see 30 hex LOS.
Thermals have visibility ratings of 40 or greater enables the unit to see through smoke, etc.
You may refer to the game guide checking visibility and vision keywords for additional discussion.
I noticed Victory Flags 9 through 20 are unassigned in the gray hex border area of the map.
=====
Last edited by shahadi; October 9th, 2016 at 04:51 AM..
|
October 9th, 2016, 07:08 AM
|
Second Lieutenant
|
|
Join Date: May 2012
Location: Philippines
Posts: 505
Thanks: 432
Thanked 148 Times in 104 Posts
|
|
Re: Visibility Scenario #336
Right you are shahadi. Thanks. Should've known that, silly me .
|
October 9th, 2016, 09:54 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,495
Thanks: 3,966
Thanked 5,704 Times in 2,815 Posts
|
|
Re: Visibility Scenario #336
Quote:
Originally Posted by shahadi
I noticed Victory Flags 9 through 20 are unassigned in the gray hex border area of the map.
=====
|
Scenario is designed to be played Human vs Human.....the only time grey hex V flags are an issue is when playing against the AI......that said all V hexes should be placed on the map even if they are doubled up and given minimal value but in this scenario if played as it was designed to be played the edge hex v flags are not an issue
That said if this scenario IS played against the AI It would probably play better with the computer playing as the defender, otherwise it's a bit of a turkey shoot
Don
|
The Following 2 Users Say Thank You to DRG For This Useful Post:
|
|
October 10th, 2016, 09:50 AM
|
Second Lieutenant
|
|
Join Date: May 2012
Location: Philippines
Posts: 505
Thanks: 432
Thanked 148 Times in 104 Posts
|
|
Re: Visibility Scenario #336
Quote:
Originally Posted by DRG
Quote:
Originally Posted by shahadi
I noticed Victory Flags 9 through 20 are unassigned in the gray hex border area of the map.
=====
|
Scenario is designed to be played Human vs Human.....the only time grey hex V flags are an issue is when playing against the AI......that said all V hexes should be placed on the map even if they are doubled up and given minimal value but in this scenario if played as it was designed to be played the edge hex v flags are not an issue
That said if this scenario IS played against the AI It would probably play better with the computer playing as the defender, otherwise it's a bit of a turkey shoot
Don
|
So what's the story on those grey-area V hexes? Do they ever count at all or are they completely irrelevant? (The battle ended a turn early before I had a chance to take it.) Thanks.
|
October 10th, 2016, 06:10 PM
|
|
Second Lieutenant
|
|
Join Date: Dec 2011
Posts: 594
Thanks: 162
Thanked 346 Times in 209 Posts
|
|
Re: Visibility Scenario #336
Quote:
Originally Posted by jivemi
Quote:
Originally Posted by DRG
Quote:
Originally Posted by shahadi
I noticed Victory Flags 9 through 20 are unassigned in the gray hex border area of the map.
=====
|
Scenario is designed to be played Human vs Human.....the only time grey hex V flags are an issue is when playing against the AI......that said all V hexes should be placed on the map even if they are doubled up and given minimal value but in this scenario if played as it was designed to be played the edge hex v flags are not an issue
That said if this scenario IS played against the AI It would probably play better with the computer playing as the defender, otherwise it's a bit of a turkey shoot
Don
|
So what's the story on those grey-area V hexes? Do they ever count at all or are they completely irrelevant? (The battle ended a turn early before I had a chance to take it.) Thanks.
|
I;ve tried to take them in the same scenario and I was unsuccessful.
|
The Following User Says Thank You to Aeraaa For This Useful Post:
|
|
October 10th, 2016, 08:38 PM
|
|
Captain
|
|
Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
Thanks: 584
Thanked 277 Times in 191 Posts
|
|
Re: Visibility Scenario #336
Quote:
Originally Posted by Aeraaa
Quote:
Originally Posted by jivemi
So what's the story on those grey-area V hexes? Do they ever count at all or are they completely irrelevant? (The battle ended a turn early before I had a chance to take it.) Thanks.
|
In this scenario, as designed they do not count. They are neutral. However, playing against AI, they may cause the AI "to have fits" (Game guide.)
If, say victory hex was Russian and you were playing Belgium, you'd want to get those points before end of game.
I;ve tried to take them in the same scenario and I was unsuccessful.
|
If you move infantry or a vehicle over the neutral hex the unit will go off-map but you will earn the points at game end.
You really want to consult with the game guide.
To play this scenario against AI, I would want those gray neutral hexes on map with Belgium control.
=====
|
October 10th, 2016, 10:23 PM
|
Second Lieutenant
|
|
Join Date: May 2012
Location: Philippines
Posts: 505
Thanks: 432
Thanked 148 Times in 104 Posts
|
|
Re: Visibility Scenario #336
Quote:
Originally Posted by shahadi
Quote:
Originally Posted by Aeraaa
Quote:
Originally Posted by jivemi
So what's the story on those grey-area V hexes? Do they ever count at all or are they completely irrelevant? (The battle ended a turn early before I had a chance to take it.) Thanks.
|
In this scenario, as designed they do not count. They are neutral. However, playing against AI, they may cause the AI "to have fits" (Game guide.)
If, say victory hex was Russian and you were playing Belgium, you'd want to get those points before end of game.
I;ve tried to take them in the same scenario and I was unsuccessful.
|
If you move infantry or a vehicle over the neutral hex the unit will go off-map but you will earn the points at game end.
You really want to consult with the game guide.
To play this scenario against AI, I would want those gray neutral hexes on map with Belgium control.
=====
|
Interesting. Missed all but the last sentence in Aeraaa's reply. Anyway as Russian against Belgian AI the game ended early, apparently because as he says in your quote of him the off-map VH(s) do(es)n't count. Got all the ones on-map. Dunno if any Belgian units exited via the grey VH; the Battle Results Screen for Player 1 (Belgians) didn't make any indication of that AFAIK.
However while most AI units were destroyed, retreating or routed, the AO and a few others were still hale and hearty so according to the game guide ("The game will end early if one side is thoroughly routed, or completely destroyed, and [my emphasis] the other side has gained all the victory hexes") it should've continued, right? Unless that "and" should be an "or."
|
October 11th, 2016, 01:07 AM
|
|
Captain
|
|
Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
Thanks: 584
Thanked 277 Times in 191 Posts
|
|
Re: Visibility Scenario #336
Quote:
Originally Posted by jivemi
Interesting. Missed all but the last sentence in Aeraaa's reply. Anyway as Russian against Belgian AI the game ended early, apparently because as he says in your quote of him the off-map VH(s) do(es)n't count. Got all the ones on-map. Dunno if any Belgian units exited via the grey VH; the Battle Results Screen for Player 1 (Belgians) didn't make any indication of that AFAIK.
However while most AI units were destroyed, retreating or routed, the AO and a few others were still hale and hearty so according to the game guide ("The game will end early if one side is thoroughly routed, or completely destroyed, and [my emphasis] the other side has gained all the victory hexes") it should've continued, right? Unless that "and" should be an "or."
|
Please check the total score on the battle report. At some point the game decided you had sufficient points to score a victory. A decisive victory is greater than 8:1 damage points, marginal victory is 2:1 to 8:1 damage points (see Game guide.)
The neutral gray hex contains 3,000 points. Again, check the total score in the battle report, you maybe able to tell if the Belgium side got the 3k points.
=====
|
October 11th, 2016, 01:31 AM
|
|
General
|
|
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
|
|
Re: Visibility Scenario #336
Quote:
However while most AI units were destroyed, retreating or routed, the AO and a few others were still hale and hearty so according to the game guide ("The game will end early if one side is thoroughly routed, or completely destroyed, and [my emphasis] the other side has gained all the victory hexes") it should've continued, right? Unless that "and" should be an "or."
|
Nitpicking how would you describe it concisely.
If no unit in good order is contesting a victory hex then the game can end early. Assume they just tried to evade & escape the battle is lost & hence over.
Lets assume you started with 60 units.
The otherside takes or had control of all the objectives.
You now have say 5 units in good order the rest are destroyed or routed.
Your way past the point of being an efective fighting force outcome is obvious so the game calls it a day, force moral was lost ages ago if any of your remaining units got in a fight they would soon be running anyway.
__________________
John
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|