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August 16th, 2002, 11:07 AM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
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Re: Questionable components.
Quote:
Originally posted by Baron Munchausen:
Most of us 'fanatics' remember the oddities of damage allocation in SE IV posted in a thread some time ago.
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Oh, this thread?
And here is a minor correction.
So, what, you're calling me a fanatic now???
[ August 16, 2002, 10:07: Message edited by: dumbluck ]
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August 16th, 2002, 08:38 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Questionable components.
Yeah, if you're interest is intense enough that you can remember and find that thread, I'd say you qualify as a fanatic. Most people don't give a flip about computer games, and would far more easily remember what movies their favorite starlets expose their tits in than what keywords are needed to find a thread on a technical aspect of a wargame.
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August 18th, 2002, 04:27 AM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: Questionable components.
Now isn't it true that Emissive Armor applies its emissive ability to any component, in other words if you have 1 emissive armor and 50 regular components/armors, and one of the other components happens to get hit (maybe it was an armor piercing weapon) then it still emisses the damage? I ask this because I'm modding an emissive shield generator that has no "Armor gets hit first" ability and without the ability to transfer its emissive ability the "shield" would be useless.
__________________
The Ed draws near! What dost thou deaux?
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August 18th, 2002, 08:16 AM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
Thanks: 3
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Re: Questionable components.
Quote:
Originally posted by Baron Munchausen:
Yeah, if you're interest is intense enough that you can remember and find that thread, I'd say you qualify as a fanatic. Most people don't give a flip about computer games, and would far more easily remember what movies their favorite starlets expose their tits in than what keywords are needed to find a thread on a technical aspect of a wargame.
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Heh. The keyword for finding the threads was easy. It's called "bookmarked".
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August 18th, 2002, 08:38 AM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Questionable components.
Quote:
Originally posted by Ed Kolis:
Now isn't it true that Emissive Armor applies its emissive ability to any component, in other words if you have 1 emissive armor and 50 regular components/armors, and one of the other components happens to get hit (maybe it was an armor piercing weapon) then it still emisses the damage? I ask this because I'm modding an emissive shield generator that has no "Armor gets hit first" ability and without the ability to transfer its emissive ability the "shield" would be useless.
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Yes, EA works regardless what component, armor or not is hit. Read about my tests in "emissive armor" thread. In fact, proportions' EA is exactly what you are modding - emissive shield generator. There is a trick though - armour piercing weapons, like shard cannons and null-space do not triger EA ability at all. Even if EA is no longer armor.
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