Re: Attacker and defender points ratio
This is easily checked by anyone
1/ set up human player 1 with 1000 purchase points and computer player 2 to XXX
2/ Set PURCHACE preference to player 1 COMPUTER and player 2 HUMAN.
3/ select a battle type. Lets start off with Player 2 computer assaults player 1 human
4/ click CONTINUE
5/ You will now see how many points the computer would have to assault player 1 who has 1000 purchase points and it will be 2731 or close to it PLUS the HQ
6/ Try the same routine with a P2 advance.....1946 plus the HQ ( the exact numbers you get depend on the nations experience rating )
So..............
2.78:1 for assaults, 2:1 for advance, 1:1 for meeting
with the setting to 10000 points the attacker would get 27,750 ( varies slightly depending on the nation ) give or take a point or two plus the HQ which adds usually 50 points or so and we are up to 27,800 which gives 2.78 x more points to the attacker now try with P2 set to delay using US as P1 and Russia as P2 ( 2015 ). The Russian player gets 19950 points plus 50 for the HQ = 20,000 points to the US delayers 10,000. The answers been there to find for a decade and a half +
And to answer why such an odd ratio for assaulting.....as I recal many, MANY years ago we found 3:1 was a bit too much so we tweaked it down a touch
Last edited by DRG; September 6th, 2015 at 09:00 AM..
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