.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


Reply
 
Thread Tools Display Modes
  #11  
Old March 12th, 2015, 10:11 AM

Mario_Fr Mario_Fr is offline
Corporal
 
Join Date: Feb 2013
Posts: 89
Thanks: 17
Thanked 25 Times in 12 Posts
Mario_Fr is on a distinguished road
Default Re: light mortrars

Ok, I can see that.

But z-fire is bound to the LOS you have, so actually it means that it`s only some kind of direct fire.

So for me the light mortar in the game is usefull as direct fire but waiting 2.2 turn (or longer) to be able to shoot 11 hexes in indirect fire mode is almost useless.

Cheers

Mario
Reply With Quote
  #12  
Old March 12th, 2015, 11:56 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,504
Thanks: 3,972
Thanked 5,711 Times in 2,820 Posts
DRG will become famous soon enough
Default Re: light mortrars

Z fire your light mortar at your target.. You will be reasonably close.

Now got to the bombard window and click on that light mortar.

You will see a hex outlined in red.

Click on the bombard or smoke button and you will be down to a .1 delay for the next turn . If you need to adjust fire that will increase the delay but it will NOT be 2,2 turns so your issue is solved
Reply With Quote
The Following User Says Thank You to DRG For This Useful Post:
  #13  
Old March 12th, 2015, 02:09 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,958
Thanks: 466
Thanked 1,900 Times in 1,238 Posts
Mobhack is on a distinguished road
Default Re: light mortrars

And little 11 hex range 50mm mortars really had no fire control, as in little or no sights and no mortar plotting boards.

The 2 inch mortars we had in our platoon, that lived in the armoury as useless dead-weight, had but a white line painted down the tube, and no bipod as they were held in the firer's hand. There were better things the 2 warm bodies in the TO&E of the rifle platoon HQ assigned to it could do than tote that thing. (Good for setting the heather alight with smoke ammo though!)

Where they may come in useful is in the defence - if you want to put your gold spots right in front of your defended locales as FDF spots.
Reply With Quote
  #14  
Old March 12th, 2015, 03:57 PM

Mario_Fr Mario_Fr is offline
Corporal
 
Join Date: Feb 2013
Posts: 89
Thanks: 17
Thanked 25 Times in 12 Posts
Mario_Fr is on a distinguished road
Default Re: light mortrars

Thanks Andy, I didn`t knew about that. Indeed my issue is solved with that little z-fire hint.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:04 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.