.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


Reply
 
Thread Tools Display Modes
  #11  
Old February 14th, 2015, 04:45 PM
Suhiir's Avatar

Suhiir Suhiir is offline
Lieutenant General
 
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
Suhiir is on a distinguished road
Default Re: ATGM accuracy

I'm pretty sure 2 shots of VIRSS is the current limit.
You'd have to convince Andy (since he's the code monkey) more is REALLY needed (one or two vehicle types in the whole game hardly justify a code change).
__________________
Suhiir - Wargame Junkie

People should not be afraid of their governments. Governments should be afraid of their people.

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
Reply With Quote
  #12  
Old February 14th, 2015, 04:57 PM
gingertanker's Avatar

gingertanker gingertanker is offline
Corporal
 
Join Date: Dec 2008
Location: Israel
Posts: 187
Thanks: 51
Thanked 98 Times in 67 Posts
gingertanker is on a distinguished road
Default Re: ATGM accuracy

Well it is true that much more than 2 reloads are available for Trophy. As for the Kornet incident, afaik non were killed by countermeasures, they simply missed. The attacked vehicles were soft skin utility trucks, which carry no APS.
__________________
The best terrain for tank operations is terrain devoid of anti tank weapons.
Reply With Quote
The Following User Says Thank You to gingertanker For This Useful Post:
  #13  
Old February 14th, 2015, 08:41 PM
shahadi's Avatar

shahadi shahadi is offline
Captain
 
Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
Thanks: 584
Thanked 277 Times in 191 Posts
shahadi is on a distinguished road
Default Re: ATGM accuracy

I'm reminded of Rumsfield's: "...one goes to war with the army you have, not the army you might want or wish to have at a later time." And, so we have a game with some hard code limits. If we can change them in the Editor, which I do not know, then problem solved. Yet, if we cannot change them, guess what, problem solved: "...to war with the army you have..."

And, if you tank formation has these systems, keep your leg troops away!

-----
Reply With Quote
  #14  
Old February 15th, 2015, 03:53 AM
Suhiir's Avatar

Suhiir Suhiir is offline
Lieutenant General
 
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
Suhiir is on a distinguished road
Default Re: ATGM accuracy

Quote:
Originally Posted by shahadi View Post
And, so we have a game with some hard code limits. If we can change them in the Editor, which I do not know, then problem solved.
Nope, code limits are not something the editor can violate.
__________________
Suhiir - Wargame Junkie

People should not be afraid of their governments. Governments should be afraid of their people.

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
Reply With Quote
  #15  
Old February 15th, 2015, 04:48 AM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: ATGM accuracy

Quote:
Originally Posted by vyrago View Post
does anyone else feel that across the board, ATGMs are horribly inaccurate? especially current generation: Javelin, Hellfire, Kornet etc.

example from recent battle:

16 Javelins fired
4 hits
2 kills
I would say that's abnormal, from foot mounted stationary ATGM units or some other source?
did the targets have active defence systems?
Are you firing at max or fairly close range?
Many ATGMs are less accurate if target is close.

I would agree with Ginger Tanker the modern ones are scary due to their accuracy.
The old ones were more just a nuisance as I would expect hits at about the level you quoted above, they also hardly ever defeat defensive systems if fitted.

I prefer to let them reaction fire, I may take one shot in my turn if a unit has active defence.
For all but the short range missiles try setting the range to 90%.

Top attack ATGMs do seem to hit the side facing rather than the top reasonably often if the target is near their max range. not tested just a feeling.
__________________
John
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:53 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.