.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old May 12th, 2013, 08:36 PM

starcryst starcryst is offline
Corporal
 
Join Date: Nov 2012
Posts: 110
Thanks: 8
Thanked 4 Times in 4 Posts
starcryst is on a distinguished road
Default Crafting question

When multiple players are trying to craft the same artifact on the same turn, how is the "winner" determined? Is it random or is there some other factor?
Reply With Quote
  #2  
Old May 13th, 2013, 01:29 AM

Valerius Valerius is offline
Major General
 
Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
Valerius is on a distinguished road
Default Re: Crafting question

Units have an ID number that determines the order in which they appear on screen and act in battle. Each turn the game chooses either the beginning or end of this order and forging proceeds from there. If two or more units are forging the same unique item the first one in that turn's sequence will succeed in forging the item.

If you are interested in testing this have three commanders forge the same unique item. You'll notice the middle commander in the sequence never succeeds in forging the item. Also, the order in which you receive the messages about the other two failing will tell you if that turn's forging began from the beginning or end of the unit sequence.

I know Calahan, for one, has assigned two forgers (one at the high end of the order and the other at the low end) for crucial items in order to cover his bases. This obviously can be pricy but some unique items are game changing and worth the cost, especially because competitive players will reach Constr. 8 in close proximity, making every turn count.
Reply With Quote
The Following 3 Users Say Thank You to Valerius For This Useful Post:
  #3  
Old May 13th, 2013, 08:26 PM

starcryst starcryst is offline
Corporal
 
Join Date: Nov 2012
Posts: 110
Thanks: 8
Thanked 4 Times in 4 Posts
starcryst is on a distinguished road
Default Re: Crafting question

Thanks!
Reply With Quote
  #4  
Old May 13th, 2013, 10:45 PM
revenant2's Avatar

revenant2 revenant2 is offline
Sergeant
 
Join Date: Dec 2006
Location: California
Posts: 346
Thanks: 8
Thanked 12 Times in 9 Posts
revenant2 is on a distinguished road
Default Re: Crafting question

Thanks for the information Valerius. I'm assuming the same method is used for remote attacks spells too, so if you're going to cast Blizzard in a particular province, it might be a good idea to cast Wolven Winter with a low and high ID commander.

Is there a way to determine the IDs of the commanders without moving them around to find their relative rankings to each other?
Reply With Quote
  #5  
Old May 15th, 2013, 01:14 AM

Valerius Valerius is offline
Major General
 
Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
Valerius is on a distinguished road
Default Re: Crafting question

There was something bothering me about the wolven winter/murdering winter combo you mention because I know that a while back I tested wolven winter with teleporting SCs and found no temp shift had taken place by the time the SCs arrived, which also made me wonder about using it to shift temp before murdering winter hits (but I don't remember if I ever tested that).

In any case, while searching on that topic I found a thread that addresses the issue as well as the question of unit IDs:

http://forum.shrapnelgames.com/showthread.php?t=47159

Posts 16-19 are the relevant ones.
Reply With Quote
  #6  
Old May 22nd, 2013, 01:46 PM

JonBrave JonBrave is offline
Second Lieutenant
 
Join Date: Aug 2010
Posts: 546
Thanks: 100
Thanked 10 Times in 8 Posts
JonBrave is on a distinguished road
Default Re: Crafting question

By the end of
http://forum.shrapnelgames.com/showp...8&postcount=19
there is still no observation on whether you can determine unit order in-game.

Forgive me if I'm wrong, but isn't it indeed the case that when you view your leaders in Army Setup view, they are at least ordered lowest to highest? I know that does not give exact number, and not great for mages forging if they are in different provinces (unless they are near and Shift-Y works), but I just want to verify my understanding?
Reply With Quote
  #7  
Old May 24th, 2013, 05:28 AM
Soyweiser's Avatar

Soyweiser Soyweiser is offline
Colonel
 
Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
Soyweiser is on a distinguished road
Default Re: Crafting question

Yeah, the general consensus is that commander selection and army selection lists the commanders from low nrs to high. (That is why most pretenders are at the top, as they arrive early).
__________________
I'm acting like a high school girl /\
Bookmark these links:
http://dom3.servegame.com/wiki/
http://wolfsbane.alwaysdata.net/Spells.html
Test stuff, use the debug mod:
http://forum.shrapnelgames.com/showthread.php?t=36453
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:44 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.