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  #1  
Old July 1st, 2013, 06:48 PM
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Default Re: Evil Clowns - Multi Era/Random [In Progress]

I'll delay after we receive the next turn (which you already submitted).
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  #2  
Old July 4th, 2013, 02:18 AM
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Default Re: Evil Clowns - Multi Era/Random [In Progress]

At the request of Jolly, I've postponed hosting until 08:33 GMT on Thursday July 11th, which is a 5-day extension.
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Old July 10th, 2013, 09:10 PM

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Default Re: Evil Clowns - Multi Era/Random [In Progress]

sorry im the last and holding the game. ill get my turn
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Old July 11th, 2013, 05:13 PM

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Default Re: Evil Clowns - Multi Era/Random [In Progress]

Pythium is ending its NAP3 with Abysia
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Old July 17th, 2013, 12:13 AM

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Default Re: Evil Clowns - Multi Era/Random [In Progress]

The other so called pretenders better stop playing with each other and wake up to the fact that Abysia is more powerful than the rest of us Combined! I am not exaggerating... It may already be too late.

Last edited by TheHeatMiser; July 17th, 2013 at 12:26 AM..
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Old July 19th, 2013, 11:07 AM

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Default Re: Evil Clowns - Multi Era/Random [In Progress]

Im going outa town until Sunday morning eastern time. Can I get a 24 hour extension on the timer, just to be safe. thanks again
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Old July 19th, 2013, 06:12 PM
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Default Re: Evil Clowns - Multi Era/Random [In Progress]

Quote:
Originally Posted by TheHeatMiser View Post
Im going outa town until Sunday morning eastern time. Can I get a 24 hour extension on the timer, just to be safe. thanks again
Hosting has been delayed until 09:59 GMT on Monday July 22nd
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Old July 28th, 2013, 11:31 PM

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Default Re: Evil Clowns - Multi Era/Random [In Progress]

Could I have another 48h on the current turn? Thanks
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  #9  
Old August 1st, 2013, 07:53 PM
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Default Re: Evil Clowns - Multi Era/Random [In Progress]

No problem. The new hosting time will be 12:45 GMT on Saturday August 3rd.

Do you need me to change the interval to 72-hours? You have quite an empire to manage at this point
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Old August 3rd, 2013, 01:03 AM
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Default Re: Evil Clowns - Multi Era/Random [In Progress]

The fair and just nation of Fomoria cannot stand idly by and watch the ruthless destruction of nation after nation fall to the tyranny of Abysia. Until recently, we've been unable to intervene in the evil-doings of their malign war-mongering due to a heated and protracted border dispute with our noble Jotunheim neighbors. However, with the new world order that we've forged with our giant brothers and select allies, a new political dynamic has come to fruition with a goal of curbing the expansionist and genocidal policies of the nature-hating Abysians.

You're on notice Abysia! Our non-aggression pact has come to an end. We know that your people have difficulties with the higher learnings of giants. and basic arithmetic can be a daunting task to their smoke-filled minds, so we'll spell it out for you in detail: At the end of turn 66, our peace-keeping forces are free to end your tyranny, which will take into effect on turn 67 via an overpowering and awe-inducing display of force that will leave your puny size-2 forces shaking and baking in abject fear.

To the rest of the nations that have felt the burning sting of Abysia's advances. We're coming to liberate your lands and bring joy and peace to the world! As your humble protectors, we kindly ask for any intelligence you have on the goose-stepping facists that would do you harm -- unlike my fun-loving giants, who only want what's best for your people.

Note: For the smaller folk of the world, we bear you no ill will. There is enough room for all of us in the new world order. Unlike Abysia, we believe strongly in a multicultural, multifaceted world where under the wise guidance of Fomoria's leaders, we'll becon in a new age of prosperity and enlightenment.
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