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  #31  
Old July 10th, 2012, 12:22 AM
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Default Re: Single Player Improvement

One day in dom5 the computer will GOR a gargoyle, equip him, and school our thugs. Thought this (below) was a cool walk down the chess AI dev path from an interesting pov.
ssj


http://groups.google.com/group/rec.g...1058231a?fwc=1
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  #32  
Old July 18th, 2012, 12:52 PM
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Default Re: Single Player Improvement

OK some new information on the new Solo Play page of www.Dom3Minions.com
I have been playing with ALL of those mods turned on. Crazy huh?

So far, the only crash Ive had was this...
Code:
Create indep. spellbook 25
creating default spellbook for player 25
name2spell Fire Resistance
Något gick fel!
name2spell: no such spell!!
which unfortuntely went away when AiCIM was turned off. So for now I am playing without AiCIM. I cant figure out which mod it was conflicting with so I am afraid I cannot offer a choice between two. If anyone would like to post this to the AiCIM thread that would be great. http://z7.invisionfree.com/Dom3mods/...?showtopic=250

Of course by playing with all of the other mods at the same time there might be other lesser conflicts. One mod might be overwriting another mods unit id. Or maybe even just partially changing one. Later maybe someone who is organized will shift those around and fit them into a single package so we can get a massive CUM out of it (no, I meant a Conceptual Unbalance Mod. get your mind out of the gutter). But as long as they dont crash, its just some nice random surprises as far as Im concerned so Im happy enough for now.


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  #33  
Old December 21st, 2012, 01:23 PM
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Default Re: Single Player Improvement

LARZ are you still around?

Ive been collecting up all of the Solo and Scenario stuff.
Im sorry this thread got so sidetracked. But I do still really like your program. And I so still have some requests for it (such as the NI or BI option also including PI)
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  #34  
Old December 21st, 2012, 04:20 PM

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Default Re: Single Player Improvement

Yeah, still here. I was actually just working on a new version of this. I created a combo mod that includes some of the best ideas as an option for inclusion. I've never used PI (partial independents?), but should be able to include it as an option if you point me in the right direction. Also, any other suggestions you have would be appreciated. I figured the new players on Desura would start out mostly SP and this tool could help them once they get bored with the vanilla AI.
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  #35  
Old December 21st, 2012, 04:46 PM
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Default Re: Single Player Improvement

The advantages of NI are well sung. But I prefer PI. Maybe offer a percentage setting but I generally prefer 1-in-10. That way I can still come across provinces that offer hirelings, but not so many that the AI gets carried away with them. Personally I think they also add to the game by providing important provinces to fight over. The reason NI is known more than PI is that PI kills replay on a map so it is best if generted each time. Your program would be great for that.

The only other thing I can think of at the moment is the #ally command which keeps the AIs from attacking each other. Either in teams, or all against the human. Dont remember if you have that in there or not.

If you place the AIs, throwing in extra magic sites on the capital can be a big surprise. Either basic help like more gold, more resources, a sage site.

Or even some major surprises like other nations capital sites which can give an AI nation the elite units of another nation. But then you are getting into my Chaos games. Ever played one?

I have downloadable versions of SemiRandom, PI, and Chaos maps on Dom3Minions if you want to check them out. (the server rerolls them each day for variation)
http://www.dom3minions.com/maps.htm
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  #36  
Old January 17th, 2013, 03:11 PM

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Default Re: Single Player Improvement

OP updated with links to the new version. Changes include:

- Support for partial-indy maps (10% indies by default but changeable)
- Support for CBM with limited magic. This is basically CBM(1.94) with magic restricted to a certain level. But, ALL global enchantments are removed.
- Vanilla magic restriction mods have removed gem generators and global enchantments

Some things that were already supported that Gandalf asked about are support for allies (you can choose the number of allied teams against you) and support for adding sites to AI capitals.
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  #37  
Old January 17th, 2013, 06:10 PM

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Default Re: Single Player Improvement

I always enjoy those provinces where you run into things like Dark Vines or monsters that you simply cannot handle till you have jump started your nation.

Would there be a way to randomly seed a map with such indies?
A province containing 30 stray neifel giants? A dragon? A worm with Awe?

Oh, and thanx for what's already in there. I'm looking forward to messing around with it.
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  #38  
Old January 17th, 2013, 06:23 PM
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Default Re: Single Player Improvement

SemiRand does that altho it can always use more provinces designed by players to increase the randoms. I think Larz program might also since he uses many of the same files.

OR you can play a Chaos game which is the same thing but a lore crazier.

www.Dom3Minions.com has downloadable maps, and online games you can play, for both SemiRand and for Chaos
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  #39  
Old March 9th, 2013, 04:00 PM

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Default Re: Single Player Improvement

Where is this chaos mod or maps hiding at?!?!?
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  #40  
Old March 9th, 2013, 09:43 PM
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Default Re: Single Player Improvement

If you go to www.Dom3Minions.com and click on Mods, then look for ChaosMod

Altho Id recommend more the map.
Go to www.Dom3Minions.com and click on Maps
the map is called a Poke in the Eye
There is a new version of it every day
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