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August 11th, 2002, 03:37 AM
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First Lieutenant
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Join Date: Dec 2001
Location: SE Pennsylvania
Posts: 722
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Re: Training fleets/ships - question
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If you have an experienced fleet and add an FNG - does that newbie acquire some of the experience absent a neural net? If so - how much?
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AFAIK, there are TWO experience modifiers: Fleet and Ship. If you add a ship to a fleet it will get the fleet bonus automatically, but will not modify the Ship experience(without the Neural Net). I believe , but have not tested, that the neural net is required to add the best Ship experience.
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Does it make sense to train up a fleet of 60% completed hulls to the max, refit and then distribute them to other fleets?
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A fleet's experience doesn't follow a ship to another fleet. (but the Ship experience does.)
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Start out by considering the question: How soon do you research Adv Military -> training facilities?
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I usually wait until mid-game to add this. there are other things that I believe are more inportant. ECM SENSERS GOOD WEAPONS ARMOR SHIELDS PROPULSION ETC.
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Can a TF be built on a orbiting base?
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NO. But you may be able to MOD a component to include the training traits.
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What about moth-balled ships in a system and/or sector?
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Interesting question. I don't know, I never tried to train a mothballed ship.
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Do Fleet/Ship/System TF's stack?
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Yes. Take a planet with moons. add training facilities to planet and moons. note that training is now faster! 
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