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May 17th, 2012, 06:16 PM
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Corporal
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Join Date: Mar 2012
Posts: 91
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OOB Cleanup
Scenario 272, Polish bunkers AN0, AO0, AP0, AQ0: the second weapon displays as a rifle but it makes MG sounds when firing. I think it fires as a rifle but can't be sure because the visuals are the same as for an LMG. There are no blast circles, so it isn't firing as an HMG.
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May 17th, 2012, 08:00 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,493
Thanks: 3,965
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Re: OOB Cleanup
That unit does not appear to be manually altered by the scenario designer and it does not show a sound F/X number in the OOB's. On the list to investigate
What range was the target when it fired ?
Don
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May 18th, 2012, 03:06 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
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Re: OOB Cleanup
Quote:
Originally Posted by Warmonger
Scenario 272, Polish bunkers AN0, AO0, AP0, AQ0: the second weapon displays as a rifle but it makes MG sounds when firing. I think it fires as a rifle but can't be sure because the visuals are the same as for an LMG. There are no blast circles, so it isn't firing as an HMG.
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Congratulations - you have found some original borked code that has always been there that nobody has bothered to mention in the 10+ years of the game's existence.
All warhead size 1 weapons will use a generic Co-axial MG sound, since the code that was written back in the year dot by SSI assumes that fortifications are a vehicle type class!. (They are a kind of subset of immobile vehicle as far as the code is concerned, with "leaky" armour that will let rifle etc fire through on occasion).
Seems like bunker's rifles have been doing that for the entire history of Steel Panthers, and you are the first person to notice and report the fact.
A 1 minute fix, once I get round to it.
Cheers
Andy
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May 18th, 2012, 07:43 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
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Re: OOB Cleanup
I admit in all the years I've been doing this I never noticed a rifle used in a bunker was generating a MG sound FX but also, anyone who plays with animations turned down wouldn't either because that setting abbreviates the sound effects to the main default one.
In "the old days" there were so many issues people had with various aspects of the game that things like this were just ignored so I suppose it says something about how far we have progressed that these are the "bugs" that are left.
Don
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June 3rd, 2012, 04:21 PM
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Corporal
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Join Date: Mar 2012
Posts: 91
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Re: OOB Cleanup
Got another one for you.
Scenario 357, German platoon leader units, E0, F0, etc. are armed with a rifle and 3 5cm mortars. When using normal fire (F) everything is OK, but when using area fire (Z) the rifle sounds like an LMG.
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June 4th, 2012, 07:55 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,493
Thanks: 3,965
Thanked 5,702 Times in 2,814 Posts
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Re: OOB Cleanup
ANY infantry unit using Z fire will produce the LMG sound FX when it fires WH size one weapons. A HQ unit will do the same as will a FO . It's the default sound for warhead size one units using Z fire since 1996 or so
Don
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