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March 13th, 2012, 01:14 PM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
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Re: Questions by a MP Newb
Quote:
Originally Posted by bbz
I guess you can't force somebody to learn. Its his own choice .
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Funny, that is what I thought. And I mentioned your math is wrong.
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March 13th, 2012, 01:20 PM
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First Lieutenant
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Join Date: Dec 2010
Posts: 624
Thanks: 34
Thanked 23 Times in 18 Posts
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Re: Questions by a MP Newb
ok... I dont have time now but come to chat tomorrow evening GTM if you can and I can try to be more clear about it maybe you will get me there where we can communicate more fluently.
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March 13th, 2012, 01:48 PM
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Corporal
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Join Date: Dec 2011
Posts: 156
Thanks: 2
Thanked 6 Times in 6 Posts
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Re: Questions by a MP Newb
Quote:
Originally Posted by Soyweiser
You also only focus on barbarians. There are a lot more bad events. Misf unlocks new bad events, make events more likely, and makes bad events more likely.
I do not like that bad event synergy. And no fake math is going to convince me otherwise.
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The only bad events unlocked by misfortune are barbarian, triton, and knight attacks. Order and Growth blocks the majority of poploss events. Yes, a 10% poploss on your capital turn 5 hurts, but since most of those events not blocked by Order and Growth, including Barbarians can't occur before turn 5 or 10, that's one of those once in a blue moon type things. Using it as the basis of your argument would be silly.
If misfortune is so awful, how would you pay for the 200 point difference between luck 3 and misfortune 2? If you do it by taking turmoil, you'd get just as many poploss events early and midgame simply from increased event chances and all the common poploss events unlocked by turmoil 2. And you'd definitely have less money regardless of poploss and unrest events simply from worse scales.
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March 13th, 2012, 03:26 PM
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Sergeant
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Join Date: Nov 2010
Posts: 388
Thanks: 17
Thanked 24 Times in 22 Posts
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Re: Questions by a MP Newb
I have to agree with bbz and Shangrila00 here. Soy is over reacting. I actually used a order misfortune build in my last game and I *did* get a hurricane in my capitol on turn 3! But despite that I still like the build because the event was statistically very improbable. That said, I might have lost 300-350 gold and some resources from it plus -3% pop. Witch is bad in the early turns. But I have also gotten the Troglodyte attack that also kills 33% of your pop in my capitol in an MP game once. And that was with a luck build!
The thing is, that just because you dont take misfortune does not mean that you dont get bad events. In fact misfortune 1 only increases the chance of it happening by 1.15*1.07 = 23% or 1.30*1.07 = 39% depending how the program is counting things. And thats assuming you dont spend the points on order or spend them in order to expand faster and increase the amount of provinces that the bad event can hit.
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March 16th, 2012, 07:27 PM
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Sergeant
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Join Date: Feb 2012
Posts: 270
Thanks: 4
Thanked 6 Times in 5 Posts
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Re: Questions by a MP Newb
Since this seems like a good place to ask without creating a new thread, what is the spectral fire effect on smoulderghosts? I've run into them, and I can't seem to find a description for it (I looked through the modding guide in the base game, and didn't see anything in the CBM.dm). Figured out it's effect #458, but am not sure how to go from there.
Last edited by Legendary League; March 16th, 2012 at 07:34 PM..
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March 16th, 2012, 10:03 PM
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Sergeant
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Join Date: Feb 2012
Posts: 270
Thanks: 4
Thanked 6 Times in 5 Posts
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Re: Questions by a MP Newb
Ok, after some play tests, it seems to be both a fire effect and a fatigue effect. Not sure if it's mitigated: by fire immunity?
EDIT: Just tested it, it is (by fire immunity). Ok then!
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March 16th, 2012, 10:50 PM
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Captain
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Join Date: Dec 2007
Location: Minnesota, USA
Posts: 887
Thanks: 144
Thanked 40 Times in 36 Posts
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Re: Questions by a MP Newb
Quote:
Originally Posted by Legendary League
Ok, after some play tests, it seems to be both a fire effect and a fatigue effect. Not sure if it's mitigated: by fire immunity?
EDIT: Just tested it, it is (by fire immunity). Ok then!
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Good to know. Thanks for testing.
-ssj
__________________
"I think, therefore I am" - René Descartes
"I yam what I yam" - Popeye
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March 16th, 2012, 11:06 PM
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Sergeant
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Join Date: Feb 2012
Posts: 270
Thanks: 4
Thanked 6 Times in 5 Posts
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Re: Questions by a MP Newb
Quote:
Originally Posted by sansanjuan
Quote:
Originally Posted by Legendary League
Ok, after some play tests, it seems to be both a fire effect and a fatigue effect. Not sure if it's mitigated: by fire immunity?
EDIT: Just tested it, it is (by fire immunity). Ok then!
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Good to know. Thanks for testing.
-ssj
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I don't know the exact values of it, but it seems to be an on-hit fire effect (and a fatigue effect [maybe AoE?]). Really high fatigue, too. Watched a round of combat bring indy knights up to 60-70 fatigue.
Long story short, bring fire immunity against Abysia...duh?
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