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  #1  
Old February 23rd, 2012, 05:45 AM
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Shardphoenix Shardphoenix is offline
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Default Re: BSoD (Newbie, LA, CBM 1.92) (recruiting! 11/12)

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Originally Posted by revenant2 View Post
A cursory look at the Ermor strategy guides tells me that the nation is a bit of a one-trick pony with a ton of weaknesses and lots of counters
All of their counters belong to late game, except for Wither Bones and national H3 priests. And in late game Ermor has Burden of Time + Utterdark.
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Admittedly, they seem to have a good mid game
More like "almost unstoppable"
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but they look almost weak at the end game when SCs and powerful battlefield magic effectively neuter them.
That`s why you need to eat half of the map before endgame. And then you cast Burden of time.

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This is purely anecdotal, but in my MA Ermor game, I lost an entire army of 1,000+ cavalry units to a single well placed spell.
Only a thousand? Thousand is a small expansion party for LA Ermor.
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chaff armies can be easily brought down with the right tactics.
Only to be replaced by more chaff. Lost 100 chaff to kill 1 enemy troop? It`s OK ratio for you.
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  #2  
Old February 22nd, 2012, 09:36 PM

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Default Re: BSoD (Newbie, LA, CBM 1.92) (recruiting! 11/12)

one caveat, tho. remmember, merely your dominion will kill our population when u r LA ermor. that makes u a very inconvenient neighbor. so u might get more negative early game attention than u r used to. but u prob can handle it.
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  #3  
Old February 22nd, 2012, 10:18 PM
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Default Re: BSoD (Newbie, LA, CBM 1.92) (recruiting! 11/12)

Population. Who really needs them, anyway? I'm sure that the "Friends of Bone Daddy" wouldn't let a few of their dead citizens stand in the way of true friendship.

For those that do we'll magnanimously implement a "no temple on your border" policy, although you'll need to provide your own preachers. A small gratuity of death gems would be warmly accepted as well, but I'm not greedy -- not yet anyway.
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Old February 22nd, 2012, 11:18 PM

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Default Re: BSoD (Newbie, LA, CBM 1.92) (recruiting! 11/12)

Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtan

Dreamers fear not the dying of the dead!

Ermor has a distinct advantage in numbers, yes. But that just makes things challenging, right? Time to die like a noob!
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Old February 22nd, 2012, 11:58 PM

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Default Re: BSoD (Newbie, LA, CBM 1.92) (recruiting! 11/12)

blubs, are u speaking klingon?
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  #6  
Old February 23rd, 2012, 12:14 AM

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Default Re: BSoD (Newbie, LA, CBM 1.92) (recruiting! 11/12)

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blubs, are u speaking klingon?
Nope. I'm delving into bits of Cthulhu lore. The inspiration behind R'yleth.
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  #7  
Old February 23rd, 2012, 12:33 AM
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Default Re: BSoD (Newbie, LA, CBM 1.92) (recruiting! 11/12)

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Originally Posted by Blubbernaught View Post
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtan

Dreamers fear not the dying of the dead!

Ermor has a distinct advantage in numbers, yes. But that just makes things challenging, right? Time to die like a noob!
My evil astral gods are stronger than yours, you foul, undigestable fish monster.
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Old February 23rd, 2012, 10:17 AM

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Default Re: BSoD (Newbie, LA, CBM 1.92) (recruiting! 11/12)

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My evil astral gods are stronger than yours, you foul, undigestable fish monster.
What is this dead thing talking about, undigestible? How can you digest when you have no working organs? And they call us MAD!
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  #9  
Old February 23rd, 2012, 11:47 AM

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Default Re: BSoD (Newbie, LA, CBM 1.92) (recruiting! 11/12)

Yeah, Ermor needs to keep expanding to survive. GOt to grab as much chaff-generating provinces before the really nasty anti-undead counters come online. Anyone that tries to fight you in the early game will probably receive a nice shiny dagger delivered to the back by his neighbors, so there's a disincentive to do that.
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  #10  
Old February 23rd, 2012, 01:47 AM

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Default Re: BSoD (Newbie, LA, CBM 1.92) (recruiting! 11/12)

Alright, so beyond T'ien C'hi switching over to Abysia, I don't think we have the last slot.

Would everyone like to go with just 11 people (by majority consensus, excluding me)?

I would also like to set a policy on rollbacks. I believe in general, we should avoid them like smallpox. But, if there is a turn (early on, mind), in which the supermajority (i.e. 80%) push for one, we can have it. If we agree, I can also give Ossa his random'd nation.


Also guys, if you're afraid of Ermor, don't fret! I'd suggest communioned banishments (for those of us with access to Astral and Holy mages). Or a crystal matrix+high level priest and a communion. Also Crystal shield.

If you don't have access to that, well: wind guided-flaming arrow'd armies of archers always work. Lammashatas potentially, and lesser horrors if you're into blood. Communion'd thunderstrikes? Large AoE spells like fire clouds also do well.

...I will also be willing to forge Flambeaus for those who wish to pay the price (forge cost+a small fee for the mage turn).
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