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Old February 7th, 2012, 07:03 PM

elmokki elmokki is offline
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The other forum has the same thread but I figured I should probably post this here too:



Mahamia is a nation which's army relies on a fairly unflexible infantry and skirmish tactics along with support from boar riding cavalry. The infantry is armed with bucklers and short swords or falchions, and the lightest infantry variant also carries a harpoon. The pinnacle of this infantry lineup is the Mahamian elite guard - moderately armed soldiers with exceptional skills. Cavalry support for the main army comes in two ways. The Mahamian light cavalry does not carry a lance, but instead fights with a sword and a harpoon. The Mahamian lancers are more heavily armored and carries a lance along with a falchion. Mahamians do not use bows, as they find a crushing charge more effective.

The Corrupted Keepers of Mahamia are mages skilled in blood magic, but they also dabble in air and nature magics and also have divine authority. All mages of their order are sacred. The religious authority in Mahamia is held by Mahamian bishops alongside the Corrupted Keepers.

Mahamia was generated randomly, this description, sadly, not yet though. I'm going to work on those soonish.

...yeah, so, I suppose some of you know what UnitGen is. It began as a software that makes random units out of unit parts - generally fairly decent looking sprites all in all. Natural next step has been nation generation. After surprisingly many manhours and a few months UnitGen is now essentially feature complete. It doesn't mean there won't be tweaks and major code and content additions, it just means it generates very playable nations comparable (apart from descriptions at the moment) to the base Dominions 3 nations.

Features!
- All graphics used are generated from parts and colored to be as unique as possible!
- 7 races and more coming: humans, black humans, hoburgs, caelians, lizards, tengus and abysians
- Complete rosters of chariots, infantry, archers, crossbowmen and/or cavalry of various types
- Sacreds ranging from slightly buffed light cavalry to heavy infantry with flaming spears and harpoons with ability to turn into fire elementals upon death.
- Very varying setups of mages. A nation may have 3 to 7 or so mages which are quite logically structured to seem like mages of one nation and may or may not have awesome special abilities ranging from fairly standard stuff like forge bonuses or glamour to stuff like being able to turn into a devil.
- Nations themselves may get features like cheaper buildings, blood sacrifice, abnormal temperature settings or reanimation.
- Along with the base set of pretenders every nation in the game has available, 5-10 extra pretenders are generated with random picks heavily weighed on the magic paths your nation has.
- Works on Windows, MacOs and Linux... with luck it might work even on something stranger.

You can get test builds I occasionally bother to release from http://koti.kapsi.fi/~elmokki/dom3/unitgen/dev/. The naming is formatted unitgen_dd_mm_yy.zip.


You can also find some level of documentation for editing the files at http://koti.kapsi.fi/~elmokki/dom3/unitgen/how_to_make_content.txt (included in 18.7 and newer releases too) but I recommend #dominions at irc.gamesurge.net since it isn't too throughout.

Last edited by elmokki; July 18th, 2012 at 05:42 AM..
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