|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
|
January 16th, 2012, 08:41 AM
|
|
Sergeant
|
|
Join Date: Dec 2007
Posts: 239
Thanks: 160
Thanked 82 Times in 51 Posts
|
|
Shallow Water Hexes
Is there any way to make a lot of -1 water hexes at once, or are we restricted to making them one hex at a time?
|
January 16th, 2012, 10:39 AM
|
|
National Security Advisor
|
|
Join Date: Mar 2005
Location: Dundee
Posts: 5,957
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
|
|
Re: Shallow Water Hexes
They are edge hexes for lakes so if you use the area fill function you'll get lakes. So one at a time e.g. if you want to male a 1-hex wide canal.
Andy
|
The Following User Says Thank You to Mobhack For This Useful Post:
|
|
January 16th, 2012, 11:29 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,495
Thanks: 3,966
Thanked 5,704 Times in 2,815 Posts
|
|
Re: Shallow Water Hexes
It's been awhile since I played with the map editor but as I recall it's one at a time as it's not really something that usually is changed in large amounts.
It is possible with the extended map editor to cut a section of shallow water and paste it into deep water to create a type of reef that will prevent LC from passing but allow amphibs to cross
What is it you are trying to do ?
Don
Last edited by DRG; January 16th, 2012 at 11:38 AM..
|
January 17th, 2012, 10:24 AM
|
|
Sergeant
|
|
Join Date: Dec 2007
Posts: 239
Thanks: 160
Thanked 82 Times in 51 Posts
|
|
Re: Shallow Water Hexes
I'm trying to create a large, shallow bay at low tide with numerous cuts and inlets. The scenario I'm setting up will have ships, and I don't want them to be able to get too close to the shoreline. I also want people to accidentally run them aground in the shallow water.
Didn't think of the cut and paste in the extended version. That will probably be the solution.
|
January 17th, 2012, 04:17 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,495
Thanks: 3,966
Thanked 5,704 Times in 2,815 Posts
|
|
Re: Shallow Water Hexes
It won't do exactly what you want but you should be able to prevent the ships from getting too close to the shoreline.
Don
|
January 18th, 2012, 08:54 AM
|
|
Sergeant
|
|
Join Date: Dec 2007
Posts: 239
Thanks: 160
Thanked 82 Times in 51 Posts
|
|
Re: Shallow Water Hexes
It's been a while since I tested it, but I seem to remember ships generally get stuck in shallow water hexes. I'll fire those test scenarios up again and give an update.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|