|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
|
|
January 12th, 2012, 10:28 PM
|
Private
|
|
Join Date: Jan 2012
Posts: 13
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Questions of a Newbie
Hi,
I play with the newest ptach and CD Version - now I have a few questions...
In my first scenario (of 200 battle camapign Germany) those Poles have already amazing amounts of troops - do they receive reinforcements - can I kill all the troops?
In the score does it count how many troops I killed?
Does the score inflöuence how many points I have to repair, upgrade or buy troops for the next scenario?
Do kills also mean a troops is routed and leaving the map or onyl surrenders and is wiped out completly?
Do I have to conquer all victory points to end the scenario?
Can i later (after the first scenario) buy core troops or just upgrade my existing troops?
How does XP for my troops work - for what do they get XP?
What does XP influence - what is getting better?
Thanks - I really enjoy the game - been playing the first Steel Panthers long time as a teenie ;-)
|
January 13th, 2012, 02:06 AM
|
Private
|
|
Join Date: Jan 2012
Posts: 13
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Questions of a Newbie
And another question - can i save support points and take them to the next scenario?
|
January 13th, 2012, 07:17 AM
|
Sergeant
|
|
Join Date: Sep 2008
Posts: 385
Thanks: 1
Thanked 76 Times in 67 Posts
|
|
Re: Questions of a Newbie
1.) In my first scenario (of 200 battle camapign Germany) those Poles have already amazing amounts of troops - do they receive reinforcements - can I kill all the troops?
In the campaign game against AI, your opponent gets fresh forces for every game. The amount of losses they take does not influence the amount of forces available for the next game.
2.) In the score does it count how many troops I killed?
Victory score is based on both damage caused to the enemy and on the victory hexes held.
3.) Does the score inflöuence how many points I have to repair, upgrade or buy troops for the next scenario?
I don't think it does, but I might be wrong.
4.) Do kills also mean a troops is routed and leaving the map or onyl surrenders and is wiped out completly?
Units that rout out of the map do not count as casualties.
5.) Do I have to conquer all victory points to end the scenario?
Battle ends when either:
- Allocated number of turns is up (sometimes the game can get extended by a few turns beyond this)
- Your enemy does not control any victory hexes and has taken enough casualties to be considered broken
6.) Can i later (after the first scenario) buy core troops or just upgrade my existing troops?
You can both buy, sell and upgrade your forces after every battle.
7.) How does XP for my troops work - for what do they get XP?
Participating in a battle, shooting at the enemy, getting shot, and for scoring kills.
8.) What does XP influence - what is getting better?
Experienced units generally perform better: they get more shots per turn, they shoot more accurately, spot enemy more accurately, are more succesful in close assaults and so on.
9.) And another question - can i save support points and take them to the next scenario?
No, the support points do not carry over from scenario to another.
|
The Following User Says Thank You to Griefbringer For This Useful Post:
|
|
January 13th, 2012, 09:42 AM
|
Sergeant
|
|
Join Date: Sep 2008
Posts: 385
Thanks: 1
Thanked 76 Times in 67 Posts
|
|
Re: Questions of a Newbie
I presume that the last question was referring to the support points used for purchasing auxiliary assets in campaigns, and not to the experience.
|
January 13th, 2012, 01:48 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,495
Thanks: 3,966
Thanked 5,704 Times in 2,815 Posts
|
|
Re: Questions of a Newbie
Yeah it was. I was preoccupied with OOB work and somehow got onto experience
Don
|
January 14th, 2012, 03:43 AM
|
Private
|
|
Join Date: Jan 2012
Posts: 13
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Questions of a Newbie
Hey there,
thanks for the many answers - great forum - is there any plan to extend the extended CD Version with an even higher resolution like 1920 - cause I have a bigger screen and usually operate it in this mode...
When are XPs added to units - cause after killing an enemy troop it does not show any difference - maybe after the battle...?
Where do I see how many turns a scenario has?
What does the option training mean?
Can I somehow reduce the inportance of artelliry or completly turn it of - cause I enjoy more the armour/infantry fight then juts getting blown of or blowing of from far ;-)
Will hidden units (for example in woods) ever be spotted before the shoot?
Are assaults a special order or done automaically?
|
January 14th, 2012, 03:45 AM
|
Private
|
|
Join Date: Nov 2011
Posts: 22
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Questions of a Newbie
actually I have a question of my own.
does experience help an infantry squad hide better or "evade" shot better? like veteran knowing how to use cover better.
|
January 14th, 2012, 03:54 AM
|
Private
|
|
Join Date: Jan 2012
Posts: 13
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Questions of a Newbie
What is the XP max 100?
|
January 14th, 2012, 07:19 AM
|
Sergeant
|
|
Join Date: Sep 2008
Posts: 385
Thanks: 1
Thanked 76 Times in 67 Posts
|
|
Re: Questions of a Newbie
When are XPs added to units - cause after killing an enemy troop it does not show any difference - maybe after the battle...?
At the end of the battle AFAIK. There is a special notification also given at that point for every one of your units that goes above certain experience limits (eg. once they go over 80 experience, you are informed that they are now a veteran unit).
Where do I see how many turns a scenario has?
Look for the entry "Lenght" at the bottom of the screen - that is the total number of turns for the given battle.
What does the option training mean?
On the preferences screen? When it is on, historical quality ratings will be used for the forces (depending on year and country). If you set it to off you will be able to pick yourself the desired quality scores.
Can I somehow reduce the inportance of artelliry or completly turn it of - cause I enjoy more the armour/infantry fight then juts getting blown of or blowing of from far ;-)
On the preferences screen, you can lower the arty effectiveness rating to make artillery fire less dangerous.
Will hidden units (for example in woods) ever be spotted before the shoot?
They can be, but it is difficult. You will need to use a unit that can get close enough to spot them without getting spotted in return. Size 0 unit moving one hex at a time might be able to do it sometimes.
Are assaults a special order or done automaically?
It is attempted automatically when the right circumstances are fulfilled - the enemy tank is in the same or next hex, and the attacking unit does not have much suppression on it.
What is the XP max 100?
It is quite high. Maybe 140 or so?
|
January 14th, 2012, 09:32 AM
|
|
National Security Advisor
|
|
Join Date: Mar 2005
Location: Dundee
Posts: 5,957
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
|
|
Re: Questions of a Newbie
Quote:
Originally Posted by IronHat
actually I have a question of my own.
does experience help an infantry squad hide better or "evade" shot better? like veteran knowing how to use cover better.
|
Some suppression and morale tests are experience based - so yes.
Being below the 70 norm makes things relatively worse.
Andy
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|