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  #11  
Old December 20th, 2011, 01:29 AM

Rookierookie Rookierookie is offline
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Default Re: Besieging undead armies

Siege Golem and Gate Cleaver, problem solved
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  #12  
Old December 20th, 2011, 02:20 AM

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Default Re: Besieging undead armies

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Originally Posted by Soyweiser View Post
Solar brilliance does very little vs undead. I think it does not get boosts from penetration items the caster carries.

At least vs ermor even without mr boosts it didn't kill enough to stop even a minor assault.
That depends. If you are defending a fortress, it tends to work pretty well, mostly due to the whole "having a choke point" thing.
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  #13  
Old December 20th, 2011, 08:21 PM
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Soyweiser Soyweiser is offline
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Default Re: Besieging undead armies

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Originally Posted by Knai View Post
Quote:
Originally Posted by Soyweiser View Post
Solar brilliance does very little vs undead. I think it does not get boosts from penetration items the caster carries.

At least vs ermor even without mr boosts it didn't kill enough to stop even a minor assault.
That depends. If you are defending a fortress, it tends to work pretty well, mostly due to the whole "having a choke point" thing.
Really? I think that is just the chokepoint and the troops in there. The brilliance didn't do much for me in those situations.
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  #14  
Old December 21st, 2011, 03:24 AM

Knai Knai is offline
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Default Re: Besieging undead armies

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Originally Posted by Soyweiser View Post
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Originally Posted by Knai View Post
Quote:
Originally Posted by Soyweiser View Post
Solar brilliance does very little vs undead. I think it does not get boosts from penetration items the caster carries.

At least vs ermor even without mr boosts it didn't kill enough to stop even a minor assault.
That depends. If you are defending a fortress, it tends to work pretty well, mostly due to the whole "having a choke point" thing.
Really? I think that is just the chokepoint and the troops in there. The brilliance didn't do much for me in those situations.
It's mostly that it prolongs the battle, and gives Solar Brilliance more time to work. That said, it also gives battle mages more time to just blow everything up - which, in this case, likely means Banishment communions.
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  #15  
Old December 21st, 2011, 09:54 AM

Starbelly Geek Starbelly Geek is offline
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Default Re: Besieging undead armies

So the key to the assault of a fortress defended by undead hordes would be something durable to lock up the choke point, combined with strong penetration casters doing something (banishment, solar rays, direct damage area spells), right?
Cracking the fortress isn't any harder than cracking any other fortress, but the assault takes some different sorts of thought.
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  #16  
Old December 21st, 2011, 10:57 AM
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Default Re: Besieging undead armies

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Originally Posted by Knai View Post
It's mostly that it prolongs the battle, and gives Solar Brilliance more time to work. That said, it also gives battle mages more time to just blow everything up - which, in this case, likely means Banishment communions.
Solar brilliance prolongs the battle also, your own blind casters and fighters cannot hit the undead.

Really, getting the astral up for solar brilliance has mostly been a waste in my book. Esp as I doubt penetration boosters help the spell.
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  #17  
Old December 23rd, 2011, 08:21 AM

Mightypeon Mightypeon is offline
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Default Re: Besieging undead armies

It may perhaps be worth it for Rose Ulm, who have a handy onbattle caster of solar brilliance, and whose troops have MR14 base with an easily accessable antimagic boost, combined with not having very good amounts of banishment.
Although for Ulm, Iron Blizzard tends to kill more undead than banhisment, and does not care about MR.
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  #18  
Old December 29th, 2011, 11:55 PM

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Default Re: Besieging undead armies

Don't forget the Domkill option. Park an army to defend the territory and some priests to preach. Use your other forces to mop up his other territories, and he'll go away when his dominion vanishes.
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  #19  
Old January 2nd, 2012, 08:45 AM

Peter Ebbesen Peter Ebbesen is offline
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Default Re: Besieging undead armies

Battlefield-wide elemental damage spells and Rain of Stones are other favourites once you have breached the walls if the enemy has thousands of weak undead.
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