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December 20th, 2011, 01:29 AM
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Corporal
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Join Date: Apr 2009
Posts: 141
Thanks: 3
Thanked 7 Times in 6 Posts
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Re: Besieging undead armies
Siege Golem and Gate Cleaver, problem solved
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December 20th, 2011, 02:20 AM
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Sergeant
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Join Date: Dec 2009
Posts: 329
Thanks: 33
Thanked 12 Times in 12 Posts
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Re: Besieging undead armies
Quote:
Originally Posted by Soyweiser
Solar brilliance does very little vs undead. I think it does not get boosts from penetration items the caster carries.
At least vs ermor even without mr boosts it didn't kill enough to stop even a minor assault.
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That depends. If you are defending a fortress, it tends to work pretty well, mostly due to the whole "having a choke point" thing.
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December 20th, 2011, 08:21 PM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
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Re: Besieging undead armies
Quote:
Originally Posted by Knai
Quote:
Originally Posted by Soyweiser
Solar brilliance does very little vs undead. I think it does not get boosts from penetration items the caster carries.
At least vs ermor even without mr boosts it didn't kill enough to stop even a minor assault.
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That depends. If you are defending a fortress, it tends to work pretty well, mostly due to the whole "having a choke point" thing.
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Really? I think that is just the chokepoint and the troops in there. The brilliance didn't do much for me in those situations.
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December 21st, 2011, 03:24 AM
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Sergeant
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Join Date: Dec 2009
Posts: 329
Thanks: 33
Thanked 12 Times in 12 Posts
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Re: Besieging undead armies
Quote:
Originally Posted by Soyweiser
Quote:
Originally Posted by Knai
Quote:
Originally Posted by Soyweiser
Solar brilliance does very little vs undead. I think it does not get boosts from penetration items the caster carries.
At least vs ermor even without mr boosts it didn't kill enough to stop even a minor assault.
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That depends. If you are defending a fortress, it tends to work pretty well, mostly due to the whole "having a choke point" thing.
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Really? I think that is just the chokepoint and the troops in there. The brilliance didn't do much for me in those situations.
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It's mostly that it prolongs the battle, and gives Solar Brilliance more time to work. That said, it also gives battle mages more time to just blow everything up - which, in this case, likely means Banishment communions.
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December 21st, 2011, 09:54 AM
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Private
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Join Date: Oct 2011
Posts: 44
Thanks: 1
Thanked 7 Times in 7 Posts
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Re: Besieging undead armies
So the key to the assault of a fortress defended by undead hordes would be something durable to lock up the choke point, combined with strong penetration casters doing something (banishment, solar rays, direct damage area spells), right?
Cracking the fortress isn't any harder than cracking any other fortress, but the assault takes some different sorts of thought.
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December 21st, 2011, 10:57 AM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
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Re: Besieging undead armies
Quote:
Originally Posted by Knai
It's mostly that it prolongs the battle, and gives Solar Brilliance more time to work. That said, it also gives battle mages more time to just blow everything up - which, in this case, likely means Banishment communions.
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Solar brilliance prolongs the battle also, your own blind casters and fighters cannot hit the undead.
Really, getting the astral up for solar brilliance has mostly been a waste in my book. Esp as I doubt penetration boosters help the spell.
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December 23rd, 2011, 08:21 AM
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Second Lieutenant
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Join Date: Jun 2011
Posts: 435
Thanks: 18
Thanked 3 Times in 3 Posts
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Re: Besieging undead armies
It may perhaps be worth it for Rose Ulm, who have a handy onbattle caster of solar brilliance, and whose troops have MR14 base with an easily accessable antimagic boost, combined with not having very good amounts of banishment.
Although for Ulm, Iron Blizzard tends to kill more undead than banhisment, and does not care about MR.
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December 29th, 2011, 11:55 PM
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Second Lieutenant
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Join Date: Dec 2006
Posts: 564
Thanks: 1
Thanked 10 Times in 7 Posts
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Re: Besieging undead armies
Don't forget the Domkill option. Park an army to defend the territory and some priests to preach. Use your other forces to mop up his other territories, and he'll go away when his dominion vanishes.
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January 2nd, 2012, 08:45 AM
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Second Lieutenant
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Join Date: Jan 2004
Posts: 510
Thanks: 24
Thanked 31 Times in 12 Posts
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Re: Besieging undead armies
Battlefield-wide elemental damage spells and Rain of Stones are other favourites once you have breached the walls if the enemy has thousands of weak undead.
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