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November 25th, 2011, 05:26 PM
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Major General
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Join Date: Mar 2007
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Re: Nations - MA, CBM 1.6, max lvl 6, NI, Assimilation - Olm/Man and Louist/Ulm win!
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November 25th, 2011, 05:39 PM
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Major General
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Join Date: Mar 2007
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Re: Nations - MA, CBM 1.6, max lvl 6, NI, Assimilation - Olm/Man and Louist/Ulm win!
Poor gorgon. I guess I should have had better offensive capabilities instead of two shields. I actually thought I might autoroute and under normal circumstances would have made sure to have an escape province.
However, this doesn't change my opinion that the gorgon was OP for these game settings. She's not invulnerable (Eriu's thugs could have done something similar fairly early on and of course Arco had S magic) but having what is essentially a reusable Aegis available in a level 6 max magic game is IMO too much.
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November 25th, 2011, 05:40 PM
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Sergeant
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Join Date: Jun 2011
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Re: Nations - MA, CBM 1.6, max lvl 6, NI, Assimilation - Olm/Man and Louist/Ulm win!
Thanks for the fight.
I tried to do it with not too much mage support, but rather with my own thugs.
What works best are the Troll Kings with Amulets of Antimagic and AP weapon. The Lord Wardens were not bad either but I'd have to pack quite a few with AP to really do the trick. In this fight they were not enough.
Bolas are useless against Fire resistance.
What was strange: No Vine Bow fired. They were all ordered to fire large monsters.
Why did your Eye Shield not work? I thought its blind without chance to avoid it?
And the Vine Schields didn't make much contact either.
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November 25th, 2011, 05:56 PM
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Major General
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Join Date: Mar 2007
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Re: Nations - MA, CBM 1.6, max lvl 6, NI, Assimilation - Olm/Man and Louist/Ulm win!
Quote:
Originally Posted by Olm
Why did your Eye Shield not work? I thought its blind without chance to avoid it?
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There's definitely a resistance roll. I think it's probably just a normal MR roll but I know that high MR units fair a lot better than average MR ones.
Quote:
Originally Posted by Olm
And the Vine Schields didn't make much contact either.
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That's true. Also strange about the vine bows. It might be worth running the battle in debug mode.
Btw, the axe of hate was a nice touch. If that had landed a hit the battle might have been over within a couple of rounds. If I hadn't had the blood slaves as blockers it might have turned out that way (you said no other units but since she can teleport with them and it's easy to restock them with harpies when she's out in the field I figured that was ok).
I also gave the gorgon some gems hoping she might use them to reduce fatigue but of course that didn't happen.
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November 25th, 2011, 06:19 PM
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Sergeant
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Join Date: Jun 2011
Posts: 272
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Re: Nations - MA, CBM 1.6, max lvl 6, NI, Assimilation - Olm/Man and Louist/Ulm win!
Quote:
Originally Posted by Valerius
Btw, the axe of hate was a nice touch. If that had landed a hit the battle might have been over within a couple of rounds. If I hadn't had the blood slaves as blockers it might have turned out that way (you said no other units but since she can teleport with them and it's easy to restock them with harpies when she's out in the field I figured that was ok).
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No problem.
I hoped to get you with the axe and the winged shoes before buffing.
The axe of hate seems to me a very good anti SC weapon, i'd definitly bring more next time I face a similar situation.
I tried to Gift of Flight some more units to interrupt you, but my mothers chose their targets poorly.
I just tried the -dd flag the first time and wrote the debug info to a file. But its that much information, I essentially don't understand a thing.
Is there a guide somewhere how to read this?
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November 25th, 2011, 06:44 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
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Re: Nations - MA, CBM 1.6, max lvl 6, NI, Assimilation - Olm/Man and Louist/Ulm win!
I don't know of any guides and I'm fairly certain it's not in the modding documentation either.
But I see these lines repeatedly:
Too high friendly fire for Forester (unit7965 snr-1)
Too high friendly fire for Forester (unit12599 snr-1)
Too high friendly fire for Sleeper (unit14239 snr-1)
Too high friendly fire for Forester (unit15493 snr-1)
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