.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2 > Campaigns, Scenarios & Maps
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old March 28th, 2011, 01:53 AM

runequester runequester is offline
Sergeant
 
Join Date: Aug 2007
Posts: 207
Thanks: 24
Thanked 6 Times in 6 Posts
runequester is on a distinguished road
Default Help creating a scenario

So I am trying to create a few fun little scenarios for a friend of mine to cut his teeth on.
My question is.. is there a way to make an AI unit stay in one place until it spots the enemy?

Cheers
Reply With Quote
  #2  
Old March 28th, 2011, 04:57 AM
iCaMpWiThAWP's Avatar

iCaMpWiThAWP iCaMpWiThAWP is offline
First Lieutenant
 
Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
Thanks: 21
Thanked 30 Times in 19 Posts
iCaMpWiThAWP is on a distinguished road
Default Re: Help creating a scenario

Maybe make it sit on top of a v-hex?
but this would make it clear for the player that there's something there...
__________________
I am not responsible for any damage your brains may suffer by reading the text above
Reply With Quote
  #3  
Old March 30th, 2011, 10:38 AM

Brian61 Brian61 is offline
Corporal
 
Join Date: Jun 2010
Posts: 157
Thanks: 32
Thanked 15 Times in 11 Posts
Brian61 is on a distinguished road
Default Re: Help creating a scenario

You could try setting the reaction value (in HQ view) to 0 and then assigning 3 waypoints per turn all in the same spot for the duration. If it is a scout vehicle (from what I understand of Pyros' notes in the manual) you'd need to also set it to be a reinforcement arriving on turn 3 (100% chance).

If that doesn't work, try following the patrol route example that Pyros gives in the manual. Just have the unit do a small loop around a few hexes.

Hope this helps,
Brian
Reply With Quote
The Following User Says Thank You to Brian61 For This Useful Post:
  #4  
Old April 23rd, 2011, 02:12 PM
manteuffel's Avatar

manteuffel manteuffel is offline
Private
 
Join Date: Apr 2011
Location: Germany
Posts: 32
Thanks: 12
Thanked 6 Times in 4 Posts
manteuffel is on a distinguished road
Default Re: Help creating a scenario

If the AI is defending it usually won't move until the V hexes are captured and then it moves all available units to them. Hope this helps!
__________________
“You cannot be disciplined in great things and indiscipline in small things. Brave undisciplined men have no chance against the discipline and valor of other men. Have you ever seen a few policemen handle a crowd?”
-General George S. Patton Jr
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:53 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.