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March 4th, 2011, 06:12 PM
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General
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Re: Counter to flaming arrows...
Quote:
Originally Posted by JonBrave
Quote:
Originally Posted by rcook12a
Mist and Storm reduce precision so lots more arrows miss thier targets. Storm cuts precision in half and I forget how much Mist reduces precision but it has a similar affect on archers.
They won't stop the flaming part but missing arrows are better than those that hit.
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Why won't they stop the flaming part?
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The arrows that hit you will still be flaming, there will just be less of them.
The arrows that miss, will also still be flaming, but that's OK since they didn't hit you.
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March 4th, 2011, 07:30 PM
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Second Lieutenant
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Re: Counter to flaming arrows...
Yes, but given the normal level of detail in this game, doesn't the storm/mist put the flames out on the arrows?
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March 5th, 2011, 10:19 AM
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Second Lieutenant
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Re: Counter to flaming arrows...
Quote:
Originally Posted by JonBrave
Yes, but given the normal level of detail in this game, doesn't the storm/mist put the flames out on the arrows?
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Given that storm/mist does not put out fire arrows in flight or make it impossible to use fire arrows in real life (just highly impractical just like it affects all archery), it would be truly strange if they did in Dominions 3 if one were thinking of real life fire arrows.
Moreover, real life fire arrows are not arrows set on fire, which is what the Flaming Arrows spell does ("burst into flames as they are fired")and neither are their flames magical, like the flames of the arrows enchanted with Flaming Arrows.
In short: the Flaming Arrows spell causes all projectiles fired to burst into magical flame that doesn't consume the projectiles in flight, is capable of damaging ethereal beings, and isn't put out by damp or windy weather - and there's really no reason based on "reality" arguments or "level of detail" for why they should be put out.
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March 4th, 2011, 10:43 AM
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Colonel
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Re: Counter to flaming arrows...
Well it does increase the chance of friendly fire. But I don't know if it does that enough to really matter.
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March 4th, 2011, 10:55 AM
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National Security Advisor
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Re: Counter to flaming arrows...
Storm is a good counter because it not only halves the precision but also half the arrows actually disappear in the storm!
Mist halves precision too and is cumulative with Storm. Very low precision archers (maybe prec 2 or 3!) are pretty poor.
Rain will put out any of your troops who get set on fire. It's quite a marginal benefit.
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March 4th, 2011, 11:46 AM
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Major General
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Re: Counter to flaming arrows...
Surprised nobody mentioned mass flight (or haste) as an archery counter. Even if you can't manage to close to the archers immediately, tack on the already mentioned precision dropping spells and there will be as much friendly fire as not...
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March 4th, 2011, 11:53 AM
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General
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Re: Counter to flaming arrows...
Even a handful of 1st turn fliers (imps or some such) can lead to a lot of friendly fire and buy your troops a round or two to close.
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March 4th, 2011, 12:02 PM
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Major General
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Re: Counter to flaming arrows...
Quote:
Originally Posted by thejeff
Even a handful of 1st turn fliers (imps or some such) can lead to a lot of friendly fire and buy your troops a round or two to close.
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Yes, though an important point to keep in mind (for any less experienced players reading) is that archers 'lock' onto their targets the first round they act, so if you want to summon imps or swarms to pull the arrows you need to be defending so you act first. Otherwise the archers will continue to try to attack whatever targets they initially selected until those targets route. Also, this won't work if your enemy is targeting large enemies or cavalry or archers.
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March 4th, 2011, 02:14 PM
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Colonel
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Re: Counter to flaming arrows...
Sound like a job for, Call of the winds. Awesome spell.
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March 4th, 2011, 02:35 PM
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Second Lieutenant
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Re: Counter to flaming arrows...
Or a well timed salvo of flying monkeys. Not to take the mage, but to take the troop commanders when the mage and troops are going to be attacking one of your provs that turn...
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