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  #1  
Old January 14th, 2011, 04:41 PM
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Default Re: GotM: Gardens of the Moon, vets, busy, 13/16 players left

NP Executor, gouging things from scout reports may be misleading. As is the case here.

Your point is somewhat valid though (MA Ermor has far less tools in it's shed them Jotun) but hopefully if you fall the nation that takes your lands would be very strong and I certainly plan to let Mictlan have it all.

Re. Pythium, If we win and if Pyth refuses peace then I may freely give some of it's provinces and one of it's VPs to one of my allies. I will do all that's possible to not paint a big target on my forehead.

But, First things first - we have a war to win.

Executor, I genuinely respect you and value your friendship. I guess we were bound to run into each other at some point and so we have

GL and may the best beast, wolf, undead, legionary, winged birdman or spotted jagwere win
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  #2  
Old January 15th, 2011, 03:44 PM
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Default Re: GotM: Gardens of the Moon, vets, busy, 13/16 players left

Guys, If no sub is found for Van by next turn I'll be forced to turn it to AI. It sucks but I guess we're better off with AI than with a leaderless nation.

In case you didn't know there isn't a magic "turn AI" button on the server. I'll have to ask a favor from some trusted 3rd party to perform that task.
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  #3  
Old January 15th, 2011, 07:11 PM

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Default Re: GotM: Gardens of the Moon, vets, busy, 13/16 players left

If you are willing to let a newbie sub in, I'll sub for Vanhiem. It would be my first multiplayer game however.
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Old January 16th, 2011, 02:35 AM
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Default Re: GotM: Gardens of the Moon, vets, busy, 13/16 players left

NebulousQ, I think that would be fine. The AI is completely hopeless and is only serviceable (in a way) for SP. As for you, I hope this would serve to be an entertaining learning experience. Please PM with your email address ASAP. Once I get it I'll set you up for controlling Van and extend the hosting so you have time to get your bearings.
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  #5  
Old January 16th, 2011, 03:57 AM

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Default Re: GotM: Gardens of the Moon, vets, busy, 13/16 players left

PM sent.
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  #6  
Old January 16th, 2011, 04:40 AM
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Default Re: GotM: Gardens of the Moon, vets, busy, 13/16 players left

Turn sent. I'll also add 48h to the timer.

Welcome aboard
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  #7  
Old January 16th, 2011, 10:02 AM
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Default Re: GotM: Gardens of the Moon, vets, busy, 13/16 players left

The Void knows that everyone is lying
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  #8  
Old January 17th, 2011, 02:17 AM
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Default Re: GotM: Gardens of the Moon, vets, busy, 13/16 players left

Guys, it looks like Tryfan has doubly scrxwed us, first disappearing like that and 2nd by password protecting his file.

Hoplosternum, any chance you can ask him for the password?

I have set a master pwd in place but I'm reluctant to pass it.

Dear players, I am asking for any helpful suggestions you may have. I don't want to drag the game forever and NebulousQ has his turn but can't play it
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Old January 17th, 2011, 05:57 AM

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Default Re: GotM: Gardens of the Moon, vets, busy, 13/16 players left

Well, just to be on the safe side I suggest you take over Vanheim and give Ermor over to NebulousQ. That seems like the most logical step to me.

Also, if you happen to find Vanheim not to your liking you should than change yourself to AI. And don't forget to send your gems and gold to someone so they don't go to waste, say to Jotunheim for example...
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  #10  
Old January 17th, 2011, 06:06 AM
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Default Re: GotM: Gardens of the Moon, vets, busy, 13/16 players left



And then I could finally start a new game. Perhaps take MA Jotun again -> Tempting...

BTW, I gave NebulousQ the M pwd. No point in prolonging this sad saga any longer.
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