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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #21  
Old October 16th, 2009, 07:49 PM

Maerlande Maerlande is offline
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Default Re: God Editor v102

Thanks,

I understand now. I know what to do to put them directly in the map.
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  #22  
Old October 17th, 2009, 11:55 AM
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Default Re: God Editor v102

The game will ignore @ commands so it doesnt hurt to insert many of the files directly. But if its using an @ to randomly select a piece of magical equip then you might not get the result you expect.
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  #23  
Old April 26th, 2010, 09:37 PM
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Default Re: God Editor v102

OK Im swinging back this direction again. Id like to use this more in my solo games, and add some better designed AI gods to the SRAND games on my server.
http://www.dom3minions.com/HostedGames.htm

I did a quick count of what I believe is the most uptodate collection of gods for SemiRand. You can see that we need many more. The nation numbers can be seen here.
http://www.dom3minions.com/docs/nations.txt

SemiRand Gods
================
Number / Nation
1 0
2 1
1 2
1 3
1 4
1 5
X 6
1 7
2 8
2 9
1 10
1 11
1 12
3 13
1 14
1 15
1 16
1 17
2 18
1 19
0 20
2 21
1 22
X 23
X 24
X 25
1 26
2 27
1 28
2 29
2 30
2 31
2 32
1 33
1 34
1 35
1 36
1 37
1 38
1 39
2 40
1 41
1 42
1 43
1 44
X 45
1 46
1 47
1 48
2 49
2 50
3 51
3 52
2 53
2 54
2 55
2 56
2 57
2 58
2 59
2 60
2 61
2 62
2 63
3 64
2 65
2 66
2 67
1 68
1 69
3 70
2 71
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  #24  
Old April 26th, 2010, 11:56 PM
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Default Re: God Editor v102

I'd be happy to submit some. I just need to get SemiRandom set back up and refamiliarize myself with it.
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  #25  
Old April 27th, 2010, 04:39 AM
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Default Re: God Editor v102

Are some these gods setup with bodyguards? During my testing the AI opponents never keep their assigned bodyguards from the .map files and they are moved into other armies.
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  #26  
Old April 27th, 2010, 09:58 AM
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Default Re: God Editor v102

Hmmm... Im in the process of retesting some of the many well known inabilities of the AI. I will add that.

At the moment Im testing the "always sends their god to the arena" so we can build better AIs. It appears, so far, that the AI is (again) not as mindless in its actions as people think.
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  #27  
Old September 13th, 2010, 09:47 PM
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Default Re: God Editor v102

OK I wandered back here due to a different thing I was doing for a friend. I was trying to choose an AI pretender. What I found didnt meet my needs but I thought Id put it here for anyone still looking to fill in the SemiRand AI pretenders.

The Watcher
http://dom3.servegame.com/wiki/Watcher
It has decent stats, and a patrol bonus of 50. Its immobile, but a leadership of 40. If given no magic then it wont be of any use except to patrol. I havent tested it but Im hoping that it would provide a forced patrol for a nation that needs it without a chance of the god going to war or arena. And if you assign a number of castle-defense-bonus or patrol-bonus units as bodyguards then even better.

Oh and I see no one ever asked about the previous tests to remind me.
The AI isnt totally mindless. Simple yes, but not mindless. Apparently, the AI recognizes some pretenders as SC's and treats them as such. It fills their army and sends them to war, and sends them to arenas. Rainbows, or some decent thugs that are fairly man-sized, dont seem to get that treatment. Or at least are safer for longer.

There also appears to be some safety in not choosing units with leadership. I am still planning to test if a mobile god with leadership can be pinned down by giving it immobile bodyguards.

Immobile pretenders appear to be the safest.
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