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May 11th, 2007, 11:09 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
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Re: New version of catgod for v3.08
Oops, I was expecting that Cygwin can run ELF binaries natively equivalent to how Wine works for Linux users. Then you're [censored] out of luck unless you'll really boot a (virtual) linux system / live CD or use that AndLinux thing, it seems.
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May 11th, 2007, 04:30 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: New version of catgod for v3.08
Cygwin is a POSIX layer for Windows, but it's not binary-compatible with Linux any more than Linux is binary-compatible with IRIX. AFAIK, UNIX programs don't usually expect to be binary-compatible with other UNIXes, which is part of the reason everything gets distributed as source code. Cygwin ensures that POSIX-like behaviors happen (e.g. you can use signals) even if they don't naturally exist under Windows, but you have to compile with the Cygwin headers.
http://www.cygwin.com/
"Cygwin is NOT a way to run native linux apps on Windows. You have to rebuild your application from source if you want it to run on Windows.
Cygwin is NOT a way to magically make native Windows apps aware of UNIX � functionality, like signals, ptys, etc. Again, you need to build your apps from source if you want to take advantage of Cygwin functionality."
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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May 12th, 2007, 09:07 AM
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General
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Join Date: Feb 2007
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Re: New version of catgod for v3.08
Yeah, it's been a couple of years since I used Win* systems and Cygwin in particular, didn't expect that. Compiling against Cygwin would be an easy way for Evil Dave to make his program available to Win* users without changing the source much, though. Then again, it probably wouldn't even require that anyway, just normal compilation as a Win32 executable.
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May 12th, 2007, 02:29 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: New version of catgod for v3.08
There is an effort in works but it uses an xwindows build to get to a windows build. Im afraid that I bombed out in providing an xwindows environment but Im still messing with it to se if I can get it working on my servers.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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May 9th, 2010, 10:56 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: New version of catgod for v3.08
Is this still the latest version of CatGod?
I had a request on another forum. Well actually, a complaint. Someone had loaded a cbm god to a non-cbm game generating a discussion of whether or not to roll everyone back or just tell him to try with the default he got. His complaint was "Its too bad the game doesnt check that" which of course I took as a challenge.
OK I figured out a way to check gods prior to game start by starting a second game and running it thru one hosting then reading the messages. But thats kindof klunky.
I just tried the copy of CatGod I have against some new pretenders sent to a game. It still does what its meant to do but with lots of unknowns at the end.
Unknowns: 298 (12a), 8 (8) 36865 (9001) 45863 (b327) 50257 (c451) 18804 (49
74) 30889 (78a9) 12345 (3039)
Can CatGod "see" mods? Is that what some of those are? With some experimentation can I pin down which of those means cbm was used? That would be a much cleaner way of checking.
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May 9th, 2010, 02:03 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
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Re: New version of catgod for v3.08
If you look at the posts that Evil Dave has made then you'll notice that the newest version for v3.20 has been released in another thread. And there was another one for 3.14 in the meantime. His sig links to his homepage where the newest version can be found in any case.
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May 9th, 2010, 02:58 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: New version of catgod for v3.08
Thanks for that. I will shift my question there as soon as I have a free minute.
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May 9th, 2010, 09:40 PM
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BANNED USER
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Join Date: May 2004
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Re: New version of catgod for v3.08
gandalf, if you ask, can you ask him to make one change
it would be nice to have a command line option
/auction
in which case, the only thing that gets reported is nation,
and points remaining. For example:
early_mictlan 7
early_arco 3
etc
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May 11th, 2010, 04:31 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
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Re: New version of catgod for v3.08
Maybe I missed that while writing the GUI, but AFAIK catgod does not take command line parameters, and the "remaining design points" are not written into the pretender files, so catgod cannot read them out - it does not do any calculations about the pretender build costs, and it does not have an internal database with chassis data like costs, pathes etc., so there's nothing it could calculate these costs from.
Sorry.
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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