.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Star Legacy Development Group > Star Legacy

Reply
 
Thread Tools Display Modes
  #1  
Old April 26th, 2010, 11:10 AM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: Off Topic Thread

Yes, that's the plan As a matter of fact, we were discussing docking at yesterday's meeting... seems like we came to the conclusion that without "sectors" in the game, the easiest way to implement repair in a fair manner is to require the ship being repaired to dock at the repair ship, or vice versa!
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #2  
Old May 1st, 2010, 10:21 AM

jars_u jars_u is offline
Sergeant
 
Join Date: Jan 2000
Location: behind the keyboard
Posts: 225
Thanks: 0
Thanked 0 Times in 0 Posts
jars_u is on a distinguished road
Default Re: Off Topic Thread

Quote:
Originally Posted by Baron Munchausen View Post
...does this mean we can finally have a distinction between "jump ships" and "system ships...
They were forced to eat Robin's minstrels... and there was much rejoicing.
Reply With Quote
  #3  
Old May 5th, 2010, 08:07 PM

jars_u jars_u is offline
Sergeant
 
Join Date: Jan 2000
Location: behind the keyboard
Posts: 225
Thanks: 0
Thanked 0 Times in 0 Posts
jars_u is on a distinguished road
Link Re: game play examples

Saw Flotilla on Steam today - never heard of it or http://www.blendogames.com/ before and while it has some obvious limitations it for me is also intriguing enough to put money down on it. Thought it would be of interest to the SL thread on its own merits but also very applicable to the SL ship design/combat discussions.

Review: Flotilla, or Ender’s Game: The Game

FLOTILLA gameplay
Reply With Quote
  #4  
Old May 1st, 2010, 10:11 AM

jars_u jars_u is offline
Sergeant
 
Join Date: Jan 2000
Location: behind the keyboard
Posts: 225
Thanks: 0
Thanked 0 Times in 0 Posts
jars_u is on a distinguished road
Default Re: Off Topic Thread

Quote:
Originally Posted by Ed Kolis View Post
...if capital ships had little or even zero maneuverability, while fighters could zip around like crazy... would put more emphasis on the fleet formations and strategies...
I think that sounds like an excellent implementation. Would also allow firing arcs for capital ships to have meaningful repercussions for both design and combat strategies. Also if capital ships didn't "dog fight" as much as ships generally do in 4X games having a system where ship Captains are able to grant minor benefits (as sometimes seen in RTS, +1 defense, etc.) could help further tailor a players style.
Reply With Quote
  #5  
Old April 27th, 2010, 07:07 PM

Astorax Astorax is offline
Private
 
Join Date: Jun 2008
Posts: 31
Thanks: 0
Thanked 0 Times in 0 Posts
Astorax is on a distinguished road
Default Re: Off Topic Thread

Ed, that makes sense. A question though: Would repairing a ship take resources or would it basically be dock + time = done? What I mean is would your repair ship need to construct components with resources and then repair the ship? What type of model is being used for this?
Reply With Quote
  #6  
Old April 27th, 2010, 10:28 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: Off Topic Thread

We were discussing that issue too, and it seems the consensus is, since we're going to use the "build an empty/broken hull, and fill/fix the components" model (like SE3), it would make sense for repairs, like construction, to use resources, since the two are basically identical.

I know SE3 didn't do it QUITE like that - you paid the entire cost for the hull and all associated components up front, rather than just paying for stuff as it gets built, while repairs were free - but this way seems more consistent
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #7  
Old April 28th, 2010, 10:49 PM

Astorax Astorax is offline
Private
 
Join Date: Jun 2008
Posts: 31
Thanks: 0
Thanked 0 Times in 0 Posts
Astorax is on a distinguished road
Default Re: Off Topic Thread

Hmm, so is having the resources modeled? What I mean is would the repair ship physically have to pick up the resources and carry them to the damaged ship or site to build a new whatever and build components from resources in-ship?

It would probably be easier to abstract that to just -resources from your Empires total but it is cool to actually model it.
Reply With Quote
  #8  
Old April 29th, 2010, 06:49 PM

dumbluck dumbluck is offline
Lieutenant Colonel
 
Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
Thanks: 3
Thanked 0 Times in 0 Posts
dumbluck is on a distinguished road
Default Re: Off Topic Thread

I don't know, astorax, that sounds a bit like micromanagement hell to me.
__________________
dumbluck
CEO, Fortuitous Investments, Inc.
Author: The Belanai Story
Reply With Quote
  #9  
Old April 29th, 2010, 07:46 PM

Astorax Astorax is offline
Private
 
Join Date: Jun 2008
Posts: 31
Thanks: 0
Thanked 0 Times in 0 Posts
Astorax is on a distinguished road
Default Re: Off Topic Thread

No, that part would be automatic. It would require, however, that there be all available resources needed on the world to begin with.

Meh.

It would probably be easier just to abstract it all, I suppose.
Reply With Quote
  #10  
Old May 1st, 2010, 09:48 AM
Xrati's Avatar

Xrati Xrati is offline
First Lieutenant
 
Join Date: May 2005
Location: Outter Glazbox
Posts: 760
Thanks: 12
Thanked 4 Times in 4 Posts
Xrati is on a distinguished road
Default Re: Off Topic Thread

EASY is always better!!!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:51 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.