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October 10th, 2009, 12:48 AM
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Corporal
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SE IV: Eating Captured Population
IIRC, there is a mod that simulates this? Which one is it?
Many Thanks,
GB
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"There is no substitute for victory."--Douglas MacArthur
but, especially in this day and age,
"What is victory?"--Sun Tzu
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October 10th, 2009, 02:26 AM
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Shrapnel Fanatic
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Re: SE IV: Eating Captured Population
The only remotely close way to simulate such a thing in SE4 would be to space the offending aliens (load them into a cargo ship/base, then jettison cargo).
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October 10th, 2009, 02:02 PM
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Corporal
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Re: SE IV: Eating Captured Population
Maybe converting pop into organics/minerals/rads?
GB
__________________
"There is no substitute for victory."--Douglas MacArthur
but, especially in this day and age,
"What is victory?"--Sun Tzu
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October 11th, 2009, 12:05 AM
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First Lieutenant
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Re: SE IV: Eating Captured Population
Your thinking of MOO3 where the Ithkol eat all the other races on a planet.
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October 11th, 2009, 12:32 AM
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Corporal
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Re: SE IV: Eating Captured Population
Quote:
Originally Posted by Xrati
Your thinking of MOO3 where the Ithkol eat all the other races on a planet.
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Yup. I want to see if the Ithkul could be modded into SE IV...
Very perceptive, Xrati...
Thanks,
GB
__________________
"There is no substitute for victory."--Douglas MacArthur
but, especially in this day and age,
"What is victory?"--Sun Tzu
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October 12th, 2009, 03:00 PM
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Shrapnel Fanatic
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Re: SE IV: Eating Captured Population
Come on admit it, we have all spaced alien populations at least once, and if you are truly an evil emperor, you'd have spaced some of your population as well.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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March 4th, 2010, 01:01 PM
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Lieutenant General
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Re: SE IV: Eating Captured Population
yeah, we've all spaced people. my favorite was to jetison captured colony ships or pop transports over blocaded planets. it didnt really do anything, but it sure felt satisfying.
I think you can do the pop-eating thing by building a facility that has population growth penalties, and in exchange gives some sort of bonus. I know this works for research levels and conditions, so i can only assume that pop growth can take a negative number. you'll have to test it.
the problem would be that it would work against your population too, or whoever was on the planet with the facility.
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March 5th, 2010, 12:36 PM
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Shrapnel Fanatic
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Re: SE IV: Eating Captured Population
The population modifiers either do not take negatives, or cannot bring final growth rate below 0 (depending on ability). Thus, the impossibility.
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