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January 17th, 2009, 04:23 PM
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Corporal
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Join Date: Jun 2008
Posts: 80
Thanks: 2
Thanked 23 Times in 16 Posts
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Re: Pax Malazica.
To show some sign of life, I've uploaded the current in-progress version, "Alpha 3".
I'm currently just getting into the graphics part, and as such, there should be quite a few additional updates over the next few weeks.
Other changes for the current version are poorly documented, but a changelog would look something like:
- Claws are now sacred.
- The starting scout is now a Marine Sergeant. You can give him some of your starting Marine troops and have him sneaking off to harass someone instantly, if you like.
- A construction 3 fire spell summons some sappers wielding more powerful munitions. Handle with care.
- Heroes more or less finalised:
Adjunct Lorn is virtually immune to magic thanks to her Otaral Sword, and she will extend this protection to your army, duplicating the effect of the spell Anti-Magic.
Tayschrenn is simply a very powerful mage of many paths.
Coltaine is a great commander, with an unparalleled Standard ability and Awe. He also summons a Wickan Horseman and five dogs each turn.
Fiddler is a sapper extraordinaire, and uses a custom weapon to fire heavy munitions from relative safety.
- Heroes no longer named. Curse you, lack of nametypes!
- Sprites for Marine, Marine Sergeant and Coltaine.
- Other stuff.
__________________
Involved in:
Pax Malazica, bringing the Malazan Empire to Dominions 3.
Fate/Sprite Works, a mod including my left-over practice sprites as summonable units.
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January 18th, 2009, 10:51 AM
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Private
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Join Date: Jul 2005
Posts: 31
Thanks: 33
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Re: Pax Malazica.
Awesome, will try it out!
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The Following User Says Thank You to Attle For This Useful Post:
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March 13th, 2009, 12:58 PM
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Private
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Join Date: Nov 2008
Location: Raleigh, NC, USA
Posts: 30
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Re: Pax Malazica.
Still in progress?
__________________
Per Ardua
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March 13th, 2009, 01:06 PM
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Corporal
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Join Date: Jun 2008
Posts: 80
Thanks: 2
Thanked 23 Times in 16 Posts
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Re: Pax Malazica.
It's more or less ongoing - I'm not yet confident enough in my spritecraft to create good-looking graphics without reference material, but the mod is not at all abandoned.
I've taken up a few projects in addition to this, mostly to practice creating sprites on units that I do have reference material for - but I fully intend to finish this.
__________________
Involved in:
Pax Malazica, bringing the Malazan Empire to Dominions 3.
Fate/Sprite Works, a mod including my left-over practice sprites as summonable units.
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July 22nd, 2009, 11:53 PM
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First Lieutenant
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Join Date: Jun 2006
Location: Sacramento, CA
Posts: 729
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Re: Pax Malazica.
Bump! How's this project going?
__________________
Power is an illusion...
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July 23rd, 2009, 02:49 AM
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Corporal
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Join Date: Jun 2008
Posts: 80
Thanks: 2
Thanked 23 Times in 16 Posts
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Re: Pax Malazica.
It's been sort of stalled, lately, as I've been busy finishing up my education.
That said, one of these days I'll get around to adding the finishing touches required for a proper release.
__________________
Involved in:
Pax Malazica, bringing the Malazan Empire to Dominions 3.
Fate/Sprite Works, a mod including my left-over practice sprites as summonable units.
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July 23rd, 2009, 04:44 AM
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First Lieutenant
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Join Date: Jun 2006
Location: Sacramento, CA
Posts: 729
Thanks: 66
Thanked 6 Times in 6 Posts
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Re: Pax Malazica.
Good things are worth the wait--well wishes on your studies.
__________________
Power is an illusion...
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October 17th, 2009, 06:51 AM
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Corporal
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Join Date: Aug 2009
Posts: 110
Thanks: 27
Thanked 6 Times in 5 Posts
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Re: Pax Malazica.
Seconding that good things are worth the wait!
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October 24th, 2009, 03:25 PM
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Corporal
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Join Date: Aug 2009
Posts: 110
Thanks: 27
Thanked 6 Times in 5 Posts
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Re: Pax Malazica.
I've played around with this a bit, and I like it over all.
I do have a few comments right now, about Coltaine.
He autosummons dogs and men. I think I personally would prefer if he would summon them via "Summon allies", but either way works. I also think 5 dogs, especially autosummons, is one or two too many.
Finally, something that I assume is a bug (even though I've only read two books in the series) - the dogs that follow Coltaine seems to be Lamias. When they die, they transform into Lamias - not intentional I presume?
Good work - here's hoping you finish this one day!
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