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October 6th, 2009, 01:39 PM
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First Lieutenant
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Join Date: Nov 2007
Location: Wizard\'s Tower
Posts: 603
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Thanked 11 Times in 11 Posts
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Mod to repeat nation?
Is there any mod to allow more than 1 player using the same nation?
ex: 2 lankas in the same game
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October 6th, 2009, 01:43 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
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Re: Mod to repeat nation?
I think somebody tried to make a mod which duplicated nations once. Wasn't there even a MP game with 8 Ulm nations? You can't grant every nation's mechanic through modding, though.
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October 6th, 2009, 02:01 PM
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BANNED USER
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Join Date: Jan 2009
Location: a small farm
Posts: 340
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Re: Mod to repeat nation?
Yeah, DMG (Dom Mod Gen) a little utility that I was working on last year can do that sort of thing. I'm deliberately not linking it because it hasn't been updated for a long time. I do however have interest in helping you pursue this idea and updating DMG if you are serious and don't mind waiting a little bit. LA Ulm and EA Kailasa are completed and adding multiples of those nations is very straightforward, however adding other nations takes a multi-hour one time investment and then a longer period of bug checking.
What lch says is true as well, although there are only a few nations special *things* that can't be included. For fairness in this sort of mod, all nations should be copies with no one actually playing the original nation so the mistakes and limitations are universal.
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October 6th, 2009, 02:20 PM
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First Lieutenant
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Join Date: Nov 2007
Location: Wizard\'s Tower
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Re: Mod to repeat nation?
its ok i was just curious. I dont have any game planned like that but i guess that national spells will be switched?
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October 6th, 2009, 02:44 PM
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BANNED USER
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Join Date: Jan 2009
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Re: Mod to repeat nation?
Quote:
Originally Posted by Torin
its ok i was just curious. I dont have any game planned like that but i guess that national spells will be switched?
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Yes, you can copy the national spells. There aren't a whole lot of spell slots so having many copies of national spell laden nations could push the limit, but mostly it should work.
I was considering a game featuring any EA nation; really ANY nation. Everyone could play Hinnom if they wanted. I think most of the EA nations can be duplicated exactly (not super sure though).
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October 6th, 2009, 04:56 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
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Re: Mod to repeat nation?
I'm not sure if the coldscale dominionpush effect of Niefelheim can be duplicated, or the Yogi ascendancy of the White ones of Kailasa.
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October 7th, 2009, 12:05 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
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Thanked 121 Times in 91 Posts
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Re: Mod to repeat nation?
Quote:
Originally Posted by lch
I think somebody tried to make a mod which duplicated nations once. Wasn't there even a MP game with 8 Ulm nations? You can't grant every nation's mechanic through modding, though.
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It ended up as 4 players. Was a lot of fun
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October 8th, 2009, 08:34 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Re: Mod to repeat nation?
Quote:
Originally Posted by lch
I'm not sure if the coldscale dominionpush effect of Niefelheim can be duplicated, or the Yogi ascendancy of the White ones of Kailasa.
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These are not moddable. Nor is the EA Abysian heatpush. Most of the effects that were implemented as themes in Dom2 (Heart of Winter, Desert Sun, Golem Cult etc) cannot be modded into nation properties. Many of them are in the wishlist and most of the themes are embedded in one or more nations in Dom3.
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